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  • === Units === === Units ===
    2 KB (354 words) - 16:31, 20 February 2023
  • ...ng at an oasis (any shallow water hex) at the start of your turn will your units regain full attack strength. (random number of units between 1 and 3 are killed)
    277 KB (51,172 words) - 06:38, 10 July 2022
  • '''Narrator:''' Note: Only the units you recruit now will be available to you once inside.
    76 KB (13,273 words) - 07:19, 7 April 2023
  • ...translatable) large text used to start a new subsection (writers, artists, units, balancing, etc)
    3 KB (436 words) - 14:03, 10 May 2021
  • '''Owaec:''' I recommend a full assault. Our mounted units are more manueverable; if we attack in force we may be able to punch throug You may recruit or recall up to 5 units.
    56 KB (9,682 words) - 07:09, 16 June 2024
  • A crash when removing units from a side's recall list has been fixed.
    930 bytes (139 words) - 04:28, 17 April 2022
  • ==Wesnoth-units== ===Units===
    11 KB (1,282 words) - 03:09, 9 April 2023
  • ...eep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with ...s poor resistance the <i>Black Cat</i> can't hold well against more than 2 units, so make sure to ZoC-out the other possible attackers. On hill and cave vil
    32 KB (6,006 words) - 06:35, 2 March 2011
  • ...nits with low resistance or low defense. This means that, depending on the units you recruited, you should be able to counter-attack with good results at fa ..., denying them the gold to buy their expensive units. They have some cheap units too, but depending on which faction you play, these sometimes lack the cap
    36 KB (6,796 words) - 00:04, 15 April 2011
  • ...ecide when it's time to defend (this is per unit, so if there's a group of units that gets attacked, they'll be defenders now, but other unit may remain att ...hest resistances, most hp and best field modifiers and get the rather weak units/healers to the back
    13 KB (2,281 words) - 00:23, 21 March 2013
  • ...here the destination contains a unit) and macros for defining dialogue for units that activates when a "main character" stops south of them. # units that have an appropriate 'dialogue' variable. Interaction is
    23 KB (2,301 words) - 06:50, 29 September 2009
  • *CanAttack: If set to false, the active player will be unable to attack units of the passive player. If set to true, they may. (Things to consider: Block ..., PREFER_THEM (Will only heal active player's units if no passive player's units in range need healing)).
    17 KB (2,910 words) - 20:03, 20 March 2013
  • * unit_peace - we can or cannot attack the player's units ...e the visual indications of these things obvious and useful. For instance, units that cannot be attacked due to alliance settings will have a tooltip to ind
    22 KB (3,767 words) - 00:59, 21 March 2013
  • ...iffers from <code>ai.aspects.attacks</code> which only returns the allowed units for use in attacks (in "own" and "enemy" subtables). ...unctions related to move maps (tables that relate the current positions of units and the hexes they can move to) also exist:
    22 KB (3,533 words) - 23:27, 9 April 2024
  • image = "units/konrad-fighter.png", image = "units/human-princess.png~RC(magenta>red)",
    8 KB (804 words) - 23:38, 5 July 2021
  • Implementing a defensive mode of the AI, so that it is able to heal units whilst holding ground against an advancing enemy. My Proposal is developing the AI so that it can selectively retreat units into a safe area in order to heal them.
    9 KB (1,562 words) - 21:54, 20 March 2013
  • ...'t adequately counsel him, since you don't see how he positioned his other units units during other player's turn.
    7 KB (1,201 words) - 10:59, 7 April 2014
  • image="units/drakes/glider-kick-1.png" image="units/drakes/drakes_sprite_sheet.png~CROP(0,0,20,20)"
    19 KB (3,096 words) - 23:21, 20 March 2013
  • ...shy;v&shy;&shy;n on March 31, 2010. I went into (wesnoth folder)/data/core/units/elves/shaman.cfg line 60. The line reads: {DEFENSE_ANIM "units/elves-wood/shaman-defend.png" "units/elves-wood/shaman.png" {SOUND_LIST:ELF_FEMALE_HIT} }
    12 KB (2,181 words) - 23:23, 20 March 2013
  • ...'t adequately counsel him, since you don't see how he positioned his other units. ...of your turn, and there's no visual display to show you at a glance which units have gotos set. You have no way to modify them outside of your turn either,
    36 KB (6,013 words) - 07:32, 10 November 2020

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