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  • ...L]] configuration - without the SIDE tag itself). The test will be loaded (units will appear inside the Arena) and selected AI will be hot-redeployed).
    3 KB (570 words) - 15:12, 30 November 2017
  • ..., special units and units are models. Each game has many special units and units, each special unit and unit belongs to a game. Models maintain the data in
    12 KB (1,985 words) - 00:19, 21 March 2013
  • #Single unit control components (manage specific scenario units, manage leader's moves, do recruitment)
    984 bytes (146 words) - 03:21, 6 March 2011
  • <td>units available for recruiting</td>
    18 KB (3,081 words) - 03:23, 6 March 2011
  • ...t already such functionality) and color in each tile according to how many units were killed on it. This will be generated nightly and used for the killgrap | Created a recruited units window, a dead units window, and a unit by level breakdown in addition to improving the things c
    13 KB (2,161 words) - 00:17, 21 March 2013
  • precondition would be used to create vector or map with units. Then based on outcome, evaluation would be run, and finally, action. Thank Simple idea, simmilar to "attack" candidate move, just working for 2 units of the same side.
    26 KB (4,338 words) - 00:22, 21 March 2013
  • ...n, only if the number of units is comparable). Similarly the health of the units under a player's control has a direct influence on the value of his materia ...overall strategical considerations as well as complex interactions between units.
    10 KB (1,693 words) - 15:15, 9 April 2009
  • ...the solutions map a particular AI unit to a valid action, for each of the units an AI controls. The evaluation function would be a function that looks at ...tty easy, as it's simply a multi-dimensional matrix based on the number of units and the moves available to them. Also, having the AI come up with solution
    20 KB (3,488 words) - 21:58, 3 April 2009
  • ...s, and again I mainly contributed ideas, especially in the domain of AMLA (units improving beyond their maximum XP level). * can_recruit (Units the player has the ability to recruit)
    28 KB (4,753 words) - 03:32, 21 March 2013
  • [[IndonesianTranslation]] / [[IndonesianUnits|Units]] / '''Table''' From "animation statistics" [http://www.wesnoth.org/units/1.6/animations.html]
    32 KB (2,440 words) - 06:58, 8 April 2009
  • ...s will recover 8 hitpoints every turn. Injured units that are adjacent to units with the 'heal' or 'cure' abilities will also heal. A unit that does not m
    16 KB (2,174 words) - 06:19, 17 April 2023
  • msgid_plural "$friends friendly units sighted" find data/core/units -name '*.cfg' -print
    22 KB (3,722 words) - 22:57, 8 May 2023
  • |'''Unit Trees''' || [https://units.wesnoth.org/1.16/Ageless_Era/en_US/Ageless%20Era.html Unit tree] ====http://www.wesnoth.org/units/trunk/pics/00189_lieutenant.png Loyalists====
    44 KB (6,780 words) - 07:45, 19 April 2023
  • ...f Thursagan portraits (currently being replaced by DUHH), Dwarf Scout line units (in progress, will eventually include portraits), and the Water Serpent uni ...are some available sprites for all of the level 1 units and a few level 2 units - I plan to first animate those sprites, and develop accompanying portraits
    6 KB (1,057 words) - 22:47, 8 July 2009
  • ...layer with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a uni
    5 KB (927 words) - 11:17, 7 April 2014
  • <div class="tright" style="width: 300px; height: 300px;>https://units.wesnoth.org/1.15/pics/core%24images%24portraits%24dwarves%24fighter.png</di ==Dwarvish units==
    43 KB (7,317 words) - 16:13, 19 June 2021
  • ...at's it for diplomacy then. Haldric, we should avoid calling upon too many units, and avoid fighting them. There has to be a peaceful resolution to this. ====Nonessential Units Have Survived====
    101 KB (17,690 words) - 15:56, 5 November 2019
  • ...= Skeleton Archer, Skeleton'' for ''side = 2''. This tells the game which units the side can recruit, of course, and the value should be a comma-separated
    16 KB (2,681 words) - 09:53, 18 January 2022
  • ===New Turn: Enemy Has No Units=== ====Enemy Has Units====
    73 KB (12,735 words) - 15:34, 7 April 2023
  • ...ecruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again. ...as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest th
    120 KB (21,542 words) - 07:36, 3 February 2023

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