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  • ...tend to play over and over, what are the most effective units and special units in a given 6) One particular user’s use of units and special units in a scenario and the result and the
    8 KB (1,314 words) - 23:55, 20 March 2013
  • ...he effect), a scenario designer will be able to make the AI think that his units have -40% defence in forests on grass, and plan its actions accordingly.
    2 KB (269 words) - 03:22, 6 March 2011
  • units, savefiles, and the user interface layout." (1)
    14 KB (2,067 words) - 03:24, 7 May 2023
  • .... From the third scenario onwards, your army will become regular (chaotic) units. ...des they might take less than half its HP off in one turn. None of your L1 units cause much damage except thugs. Having at least a few high level thugs and
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ...ing in visible FPS drops when the unit is on the screen. If there are more units like this, it will get even more painful, because the save files will becom The trick is based on the fact that units' AMLA is irrelevant all the time, and is used only when it advances. Becaus
    19 KB (2,806 words) - 02:13, 14 February 2023
  • == Units == ...alled Great_Legends_Era. The macros folder must be included if any of the units have weapon specials or abilities that make use of those macros.
    6 KB (837 words) - 15:30, 9 November 2022
  • Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war. ...laying. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.
    15 KB (2,623 words) - 02:51, 26 May 2022
  • <YogiHH> basically, yes. The whole gamestate including all units on the field, their state, ...e that only control of the side is changed, not the units side (as in blue units join red forces) - this would be a gameplay change I don't intend on here.
    44 KB (7,542 words) - 19:06, 5 May 2023
  • ...o</i> struct and the <i>team</i> class share some information (for example units that belong to a certain side). Do you think it is feasible to mold those t
    10 KB (1,689 words) - 22:02, 25 March 2009
  • .... Use the floating tooltip function to explain what the slider is for, the units, and the maximum, minimum and default permissible values. Where the functio
    9 KB (1,564 words) - 10:14, 12 June 2023
  • '''Faction/Era:''' Many custom units ...1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''
    53 KB (8,158 words) - 07:43, 19 April 2023
  • ...d</code> (see above) of the scenario that is played after this one is won. Units from this scenario will be available for recall (unless you modify the reca ...ype of unit the leader will be. The possible values are listed in [http://units.wesnoth.org the Wesnoth unit tables].
    16 KB (2,648 words) - 22:06, 10 October 2018
  • I want to implement squad_leader attribute to all units then we can check if the selected unit chose as squad_leader.(squad_leader ...value which is how many unit needed in squad.In squad idea Ai will divide units to squads -squad number will independent and will be selected by function-
    17 KB (2,894 words) - 00:07, 21 March 2013
  • ...sions (including formula evaluation), *think*, that those forests give its units -40% defence from the standard %value (so, naturally, it will prefer to use x<sub>1</sub>,x<sub>2</sub>,x<sub>3</sub>,...,x<sub>n</sub> - our units
    41 KB (7,000 words) - 02:53, 21 March 2013
  • ...h sides, and just within a very restricted scenario for GSoC, say with 2-3 units on each side..), - RecruitOnlyAction //this only recruits units, then ends turn
    35 KB (5,527 words) - 00:08, 21 March 2013
  • CREATE TABLE UNITS (
    3 KB (460 words) - 03:23, 6 March 2011
  • ...the specific source of the bug (misplaced units/non-existing locations for units?) ...with respect to multiplayer campaigns: Several teams might have recallable units and carryover gold from previous scenarios.
    36 KB (5,842 words) - 01:09, 21 March 2013
  • * '''count''': ''(Optional)'' If used, a number of units equal to the value must match the filter. Accepts a number, range, or comma
    20 KB (3,075 words) - 03:38, 22 February 2024
  • * Total number of special units created; Average level and experience. * Total number of units, number per level, grouping by unit type
    5 KB (933 words) - 22:00, 3 April 2009
  • http://www.wesnoth.org/units/1.6/pics/00087_peasant.png<hr> http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png<hr>
    12 KB (1,967 words) - 02:36, 12 August 2017

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