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- This guide is designed to help you get a simple Wesnoth GUI, implemented in lua, up and running while describing the basic building blo ...the lua tables that define the GUIs to WML using [[LuaAPI/wml#wml.tostring|wml.tostring]], for example:83 KB (8,015 words) - 14:52, 14 June 2024
- Reference how this page was made. ...ilter(s => s.startsWith('wesnoth') || s.startsWith('wml') || s.startsWith('gui') || s.startsWith('location_set') || s.startsWith('functional') || s.starts2 KB (250 words) - 20:45, 26 April 2024
- [[Category: WML Reference]] [[Category: GUI WML Reference]]23 KB (3,638 words) - 12:32, 6 June 2024
- [[Category: WML Reference]] [[Category: GUI WML Reference]]5 KB (621 words) - 02:07, 29 April 2024
- | Listbox displaying user choices, defined by WML for each campaign. game's WML cache, buttons to copy its path to clipboard or browse to it,43 KB (6,159 words) - 17:55, 27 April 2024
- The drawing is done by adding WML structures to the canvas. [[Category: WML Reference]]12 KB (1,868 words) - 17:41, 29 April 2024
- == GUI == The gui class contains the definitions of all widgets and windows used in21 KB (3,166 words) - 02:08, 29 April 2024
- In various parts of the GUI there are several variables types in use. This lines of WML and can have sub sections. For example a grid has sub sections5 KB (832 words) - 03:05, 7 May 2024