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  • '''Prok-Bak:''' You human! Call us foul, will you?! ...elathsil:''' Impossible! I canna' believe any of my kin would ha' helped a human!
    53 KB (9,234 words) - 12:45, 4 May 2024
  • '''Badush:''' The human traitors are few and ill-prepared. Take them by storm and bring me their ca
    14 KB (2,563 words) - 06:46, 11 April 2014
  • ...the successor of Rahul I - tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands ...onies and villages on their lands. Then, Earl Lanbec'h - the most powerful human warlord of the North - determined to abolish the orcish menace raised an ar
    3 KB (467 words) - 03:08, 9 April 2023
  • * Human settlement of the Estmarks begins.
    3 KB (533 words) - 15:05, 14 June 2019
  • * '''Human''' — Людина
    17 KB (618 words) - 14:50, 31 March 2024
  • ...ight only) making it a passable archer-like creature. It may deal with the human mage too - in favorable conditions. You can have one around, but restrain f
    32 KB (6,006 words) - 06:35, 2 March 2011
  • ...moves, or doing this may happen after the system is fully implemented for human players.
    17 KB (2,910 words) - 20:03, 20 March 2013
  • image = "units/human-princess.png~RC(magenta>red)", image = "units/human-magi/elder-mage.png~RC(magenta>red)",
    8 KB (804 words) - 23:38, 5 July 2021
  • ...l, particularly if the forest the elf ruled was greater in extent than the human's kingdom. In terms of precedence, an elvish Lord is of roughly equal rank to an Earth human Lord, Count or Earl (all equivalent). An elvish High Lord would be given eq
    11 KB (1,809 words) - 21:14, 25 April 2014
  • '''Description:''' ''The human kingdom is in crisis as four invaders scheme to split it up!
    3 KB (472 words) - 15:40, 7 April 2023
  • ...I'll achieve this is by introducing a distinction between source material (human-friendly material artists work with) and generated material (optimized, mem ...code", that is, they are what contributors work with since it's handy and "human-friendly". However in the build process I intend to reorganize all frames f
    19 KB (3,096 words) - 23:21, 20 March 2013
  • <td width="46%">Various Human Warlords</td> <td width="30%">Various Human Warlords</td>
    4 KB (575 words) - 00:24, 11 December 2009
  • I prefer human opponents, specially if they're smart because you learn a lot and have to p
    11 KB (1,941 words) - 01:05, 21 March 2013
  • ...game from time to time. Also, it would be very interesting to see how the human teams may alliance with each other or even singly try to throw away the com
    1 KB (227 words) - 21:45, 9 April 2010
  • : The only possible values are 'human', 'ai' or 'null'. ...differentiated by this field. For example, remote humans will be shown as "human". Use 'is_local' field if you need to differentiate.
    8 KB (1,082 words) - 13:31, 12 February 2021
  • Locks or unlocks gamemap view scrolling for human players. If true is passed as the first parameter, the view is locked; pass Human players cannot scroll the gamemap view as long as it is locked, but Lua or
    32 KB (4,945 words) - 16:24, 29 April 2024
  • As I have mentioned above in my proposal, some form of human intervention will be needed and with this will come GUI changes as well. In
    33 KB (5,803 words) - 00:12, 21 March 2013
  • ...an adaptive one, growing in the difficulty as the game progresses. If it's human, I like all types, including campers because even this type of opponent is
    29 KB (4,996 words) - 06:48, 19 April 2023
  • -- Called only on the client handling the current side, if it is a human. ...ce returning a wml table. Unlike above, this function is called for ai and human sides (use if controller == "ai" for checking if it is a ai side)
    21 KB (3,124 words) - 10:01, 7 May 2021
  • ...me very much. I have no interest in playing myself against a single other human.
    9 KB (1,680 words) - 01:17, 21 March 2013

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