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  • 首先让我们看看 WML 的''语法''。 对于不了解语言“语法”的朋友,可以把它看作是编写 WML 的规则。这个概念有些混乱,但是,无论您是否意识到,
    11 KB (1,130 words) - 03:59, 12 August 2017
  • ...me engine". This includes, but is not limited to: preprocessor macros, WML tags, WFL functions, IPFs, and the Lua API. Note that this policy applies only t ...d previously been available with a certain WML tag would not obsolete that WML tag. Exceptions can be made to this rule in cases where it is clear that th
    18 KB (2,944 words) - 10:10, 12 February 2018
  • {{WML Tags}} ...''' tag containing a single '''[tag]''' tag and possibly some '''[type]''' tags. The [[ValidationFAQ]] describes how to run the corresponding tool.
    9 KB (1,575 words) - 06:16, 20 June 2021
  • ...ary on how to refer to these relations. Secondly, the "types of data" in [[WML]] will be mentioned and we are also going to touch the surface of the prepr ...en't told you yet is that tags can also enclose (and be enclosed by) other tags! This way, one tag either contains or is contained within another tag. When
    9 KB (1,456 words) - 03:19, 7 May 2023
  • The DiffWML is a special [[WML]] format used to describe changes to a WML config. A diff consists of the following keys and tags:
    1 KB (259 words) - 03:53, 8 May 2023
  • ...ions, which are used to construct a series of underlying <tt>[option]</tt> tags. Most Lua data types are supported, but a few aren't: * If the option is a ''table'' or a ''WML table'', these fields are supported:
    11 KB (1,801 words) - 17:37, 20 May 2024
  • ...der de l'aide sur la section [http://forums.wesnoth.org/viewforum.php?f=23 WML Workshop (en)] du forum. Les scénarios sont écrits en ce [[ReferenceWML|langage de balisage (en)]] (WML), un langage spécialement créé pour le jeu. C'est un langage relativemen
    6 KB (933 words) - 20:39, 24 October 2019
  • -- remove all the units from the recall list of side 1 and put them in a WML container wml.array_access.set("player_recall_list", list)
    16 KB (2,321 words) - 15:04, 25 June 2024
  • ...page describes various aspects of the server's functionality. The server's WML protocol is described in [[CampaignServerWML]]. ...le all metadata for the add-ons is retrieved from the server configuration WML, the add-ons themselves are stored in packs in the <code>./data/</code> dir
    10 KB (1,594 words) - 04:36, 17 March 2021
  • <syntaxhighlight lang=wml> <syntaxhighlight lang=wml>
    19 KB (2,809 words) - 15:24, 25 November 2021
  • <syntaxhighlight lang=wml> <syntaxhighlight lang=wml>
    28 KB (4,415 words) - 16:53, 25 November 2021
  • <syntaxhighlight lang=wml> ...er Vorerfahrung findet weiterführende Informationen in der [[ReferenceWML|WML-Referenz]].</small>
    9 KB (1,316 words) - 09:31, 15 February 2022
  • == Die Wesnoth Markup Language (WML) == ...yntax.<br>Diese beiden Begriffe sind grundlegend für das Verständnis von WML, eine vollständige Anleitung dazu findet man auf [[SyntaxWML]].
    7 KB (934 words) - 09:58, 19 February 2022
  • Auf dieser Seite wird erläutert, welche [[SyntaxWML|WML-Syntax]] innerhalb einer '''.cfg'''-Datei erforderlich ist, damit ein einze ...ein <code>[multiplayer]</code>-Tag anstelle eines <code>[scenario]</code>-Tags auf oberster Code-Ebene verwenden.
    6 KB (869 words) - 09:40, 22 February 2022
  • {{WML Tags}} ...the achievements.cfg file is loaded completely independently of any other WML in your add-on or in mainline Wesnoth - this means you do not have access t
    4 KB (599 words) - 05:06, 18 May 2023
  • {{WML Tags}} == Creating add-ons in WML ==
    6 KB (988 words) - 05:26, 27 February 2024
  • === WML variables === === Events and WML actions ===
    16 KB (2,152 words) - 18:12, 1 July 2023
  • {{WML Tags}} The tags and macros on this page are for use in unit tests, they're defined in data/
    2 KB (306 words) - 17:35, 2 July 2023
  • The term [[StandardAbilityFilter]] means that the set of such keys and tags (see below) can appear at that point. Often a [[StandardAbilityFilter]] nee The following attributes and sub-tags are allowed:
    5 KB (756 words) - 09:42, 18 June 2024
  • It can contain one or more <code>[tab]</code> tags inside it, each defining a tab's name, image (if any) and the contents of t [[Category: WML Reference]]
    23 KB (3,638 words) - 12:32, 6 June 2024

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