Search results

  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/dwarves/lord-se-hammer.png | units=Dwarvish Guardsman, Dwarvish Fighter, Dwarvish Ulfserker, Dwarvish Thundere
    4 KB (641 words) - 17:00, 13 September 2022
  • https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/drakes/flameheart-lead-2.png | units=Drake Burner, Drake Clasher, Drake Glider, Drake Fighter, Saurian Skirmishe
    3 KB (528 words) - 17:00, 13 September 2022
  • === Custom Units ===
    3 KB (347 words) - 15:23, 26 April 2010
  • # Create Units to move # Move Units
    14 KB (1,760 words) - 12:49, 23 March 2008
  • image="units/saurians/ambusher.png" {DEFENSE_ANIM "units/saurians/ambusher-defend.png" "units/saurians/ambusher.png" hiss-hit.wav }
    4 KB (330 words) - 12:38, 23 March 2008
  • image="units/saurians/flanker.png" {DEFENSE_ANIM "units/saurians/flanker-defend.png" "units/saurians/flanker.png" hiss-hit.wav }
    4 KB (324 words) - 12:38, 23 March 2008
  • ...the tribe. They wield huge axes which they use to take down heavily armed units and then gather their grimly trophies. The tougher the enemy, the greater t
    1 KB (175 words) - 12:38, 23 March 2008
  • {DEFENSE_ANIM "units/saurians/Witch_Doctor/witch-doctor-defend.png" "units/saurians/witch-doctor.png" hiss-hit.wav }
    2 KB (261 words) - 12:50, 23 March 2008
  • # A dummy side is needed for highlights and dummy units. This macro defines a # Highlights a hex for a moment by flashing it. Uses [hide_unit], so no units
    12 KB (1,476 words) - 12:36, 23 March 2008
  • | wesnoth-units || Jorge Cardnes || Helkion || se está traduciendo || no revisado || ...
    24 KB (3,430 words) - 04:28, 3 May 2023
  • In order to create add-ons, including campaigns, custom units, and even collections of maps with advanced scenario features (such as dial
    6 KB (1,044 words) - 18:37, 3 September 2020
  • ...ints of 'rest-healing'. A unit with cures can remove poison from up to six units at a time. ...to a unit with the cures ability. Units with heals +4 can treat up to six units at a time.
    7 KB (1,035 words) - 20:47, 1 November 2010
  • ; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "h ; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplaye
    11 KB (1,773 words) - 03:08, 24 December 2023
  • 3 KB (52 words) - 15:24, 1 July 2021
  • ...ttyvä tieto tulisi kirjata tälle sivulle (yksiköiden nimet ovat [http://units.wesnoth.org omalla] sivullaan). | manual, units, httt, nr, sof, thot ||
    16 KB (1,890 words) - 19:30, 6 November 2023
  • finds the total damage your units have taken. ...tem <code>a</code> and its successor <code>b</code>. For instance, sorting units according to hitpoints would be done by:
    48 KB (7,291 words) - 01:30, 30 March 2024
  • <div class="tright" style="width: 300px; height: 300px;>https://units.wesnoth.org/1.15/pics/core%24images%24portraits%24orcs%24grunt.png</div> ==Orc units==
    31 KB (5,271 words) - 22:42, 8 November 2021
  • ** They use the current moves of the enemy units, which generally are all zero. ** Hexes occupied by other enemy units count as not reachable.
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...ship, they can even be extremely potent damage dealers, especially against units weak to arcane such as drakes. ...e drakes in the beginning, but they become very useful later against other units such as undead and trolls. It's recommended to level them into Furnace Beas
    59 KB (10,011 words) - 21:46, 16 October 2016
  • ...a2 at priority level medium - makes the ai favor moves that cause affected units to move toward area2 ...not really an AI expert, but i don't think so. i think you can make the AI units execute certain moves if the specified conditions are true, but i don't thi
    39 KB (6,881 words) - 19:37, 20 March 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)