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- '''Faction/Era:''' Human outlaws, dwarves, undead ...aving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as53 KB (8,158 words) - 07:43, 19 April 2023
- So far so good! The last necessary part describes what the players (both human and controller=human16 KB (2,648 words) - 22:06, 10 October 2018
- Those who play well and are challenging to beat. Those can be both human or computer players.41 KB (7,000 words) - 02:53, 21 March 2013
- ...action superclass. Each action should correspond roughly with something a human player might say they are 'doing' whilst playing a game of Wesnoth. They mi ...ehaviors whilst retaining a sense of the AI carrying out some coherent and human-like strategic actions.35 KB (5,527 words) - 00:08, 21 March 2013
- scenarios in a campaign: at the start of my project, all sides with human controllers were automatically set as persistent. Now, by using the 'persistent' flag, ai sides can be made persistent aswell - and human sides can be set as non-persistent likewise. Additionally,36 KB (5,842 words) - 01:09, 21 March 2013
- I prefer to face a human opponent.10 KB (1,742 words) - 02:54, 21 March 2013
- ...lins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a12 KB (1,967 words) - 02:36, 12 August 2017
- 1: Human (AI developer)3 KB (570 words) - 15:12, 30 November 2017
- ...to how I am rather new to online gaming, I lack an effective strategy for human players. I prefer to play against AI, though will play multi-player games11 KB (1,795 words) - 01:11, 21 March 2013
- My ideal human opponent is a mythical beast that does not exist. Someone who is respectfu12 KB (2,122 words) - 15:45, 3 April 2009
- ...y, and there is always the joy of rubbing in your victory to the face of a human opponent.13 KB (2,161 words) - 00:17, 21 March 2013
- ***I prefer human opponents much more than AI, but they have to be polite, civil and mature. ...s polite and mature one. Also, like I mentioned, multiplayer games against human opponents are for me much more enjoyable than single-player campaigns.26 KB (4,338 words) - 00:22, 21 March 2013
- ...work connections, I propose to first build a database of games between two human players (if these players so consent). Armed with this it will be possible10 KB (1,693 words) - 15:15, 9 April 2009
- ...inflexible and can be exploited if the formula is discovered; the coder is human and will include bias in determining what he thinks is a good actions in ce ...solutions on the fly has the potential to be very dynamic, reacting to the human player mid-game.20 KB (3,488 words) - 21:58, 3 April 2009
- ...to them (examples: recruitment_pattern is an AI thing, available_units is Human-only as far as I know), we could consider creating subclasses of team calle * Possibly moving AI and Human-specific info into subclasses of the team class28 KB (4,753 words) - 03:32, 21 March 2013
- | ||Human Commander||9 (3)||5 (3)||0||0||0||1||-||0||-||0||0||0||0||0||0||032 KB (2,440 words) - 06:58, 8 April 2009
- ...longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best The Undead are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark44 KB (6,780 words) - 07:45, 19 April 2023
- ...n Alliance lands. They encounter Marth-Tak, an allied orc, who is beset by human outlaws.4 KB (699 words) - 10:58, 28 August 2010
- ...tely human in an FPS. Puzzle games, I like to challenge myself, or another human player. AIs tend to feel too strong or too weak. In terms of the type of pe39 KB (6,571 words) - 22:12, 20 March 2014
- '''Tan-Rarbag:''' So HUMAN, care to make your final stand? '''Hashnak:''' Die, human. '''''Note:''' This is apparently a misspelling of Hoshnak and probably nev101 KB (17,690 words) - 15:56, 5 November 2019