Playable Factions
From The Battle for Wesnoth Wiki
There is 6 playable factions in Battle for Wesnoth. Here is a short guide to them, with links to longer articles.
Loyalists is a faction of multiple humans, mages and mermen. They have mighty knights and multiple units for every situation. Good for beginners.
- Loyalists are great on flat plains with their cavalry and supporting units
- Loyalists are lawful (stronger during day)
- they are fast and have access to healing, leadership and charge
- learn more about Loyalists or visit guide on How to play Loyalists
Rebels is a faction of elves, woses, mages and mermen. Commonly known as the elves, it is a good faction for beginners.
- Rebels fight great in forests, but they are fragile. Very effective in ranged combat.
- Rebels are both neutral (same strengh any time) and lawful (stronger during day)
- they are fast and have access to healing, leadership and ambush
- learn more about Rebels or visit guide on How to play Rebels
Northerners is a faction of orcs, trolls, goblins and nagas. Best for experienced players.
- Northerners are cheap, close-range warriors and they can advance easily.
- Northerners are mostly chaotic (stronger during night)
- they are resilient and have access to regeneration, poison and slowing
- learn more about Northerners or visit guide on How to play Northerners