TimeWML

From The Battle for Wesnoth Wiki
Revision as of 14:54, 9 July 2005 by WikiSysop (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

the [time] and [illuminated_time] tags

the [time] tag is a subtag of the [scenario] tag. Most scenarios use the IDs {DAWN}||, ||{MORNING}||, ||{AFTERNOON}||, ||{DUSK},

{FIRST_WATCH}, ||{SECOND_WATCH}||, and {UNDERGROUND}

instead of the [time] and [illuminated_time] tags. See data/schedules.cfg for the definitions of these IDs.

this tag describes a single turn of a day/night sequence. When a scenario is played, the first turn is described by the first [time] tag; the second described by the second, until there are no more. After all the tags have described a turn, the next turn is described by the first tag again.

the [illuminated_time] tag is like the [time] tag, but it describes spaces that have been illuminated (see illuminates, AbilitiesWML)

the [time] tag recognizes the following keys:

  • name (translatable) the name displayed when the cursor is over the day/night image
  • image the image displayed at the top of the Status Table during turns of this type
  • mask the image displayed over all hexes during turns of this type
  • lawful_bonus units with alignment=lawful do +//lawful_bonus % damage during turns of this type.

units with alignment=chaotic do -lawful_bonus % damage. units with alignment=neutral are unaffected by this key. lawful_bonus can be a negative number. This is useful if you want to give Chaotic units an advantage instead of Lawful ones.

  • red//, green//, blue describe the tint of the screen during the time period. Appears to be an integer value from -255 to 255. See schedules.cfg

for examples.

See Also