Glossary
From The Battle for Wesnoth Wiki
Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.
Contents
Gaming Terms
- ability
- A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See AbilitiesWML for creating abilities.)
- campaign
- A sequence of scenarios with a connecting storyline. (MainlineCampaigns, Guide_to_UMC_Content, CampaignWML)
- era
- A set of factions available in multiplayer. You can download additional eras from the add-on server. (EraWML)
- faction
- A set of units available to be plated as a side in multiplayer games. (multiplayer_side WML tag)
- fog of war
- A scenario option; enemy units are displayed only when close to player's units
- mainline
- A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposite of "UMC".
- scenario
- A sequence of turns played on one map. (ScenarioWML)
- shroud
- A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
- team color (TColor, TC)
- A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs (Team Color Shifting)
- trait
- A random minor modification of a unit; it makes a unit different from other units of the same type. (the trait tag)
- UMC
- "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth add-on server.
- Wescamp
- The project for translating unofficial user-made campaigns
- zone of control (ZOC)
- game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.
- zone-locked
- said of a unit that has entered an enemy ZOC and therefor cannot move further.
Names of Mainline Campaigns and Scenarios
- AoI - An Orcish Incursion
- DiD - Descent into Darkness
- DM - Delfador's Memoirs
- DW - Dead Water
- EI - The Eastern Invasion
- HttT - Heir to the Throne
- BoP - Bay of Pearls
- DD - Dwarven Doors
- HotNE - Home of the North Elves
- IotD - Isle of the Damned
- RtW - Return to Wesnoth
- SoE - Siege of Elensefar
- SoF - Sceptre of Fire
- TotC - Test of the Clans
- LoW - Legend of Wesmere
- NR - Northern Rebirth
- SoF - Sceptre of Fire
- SotBE - Son of the Black Eye
- TB - A Tale of Two Brothers
- THoT - The Hammer of Thursagan
- TRoW - The Rise of Wesnoth
- TSG - The South Guard
- UtBS - Under the Burning Suns
Unofficial Campaigns
- AtS - After the Storm
- BW - Brave Wings
- FoaP - Fate of a Princess
- FtF - Flight to Freedom
- IftU - Invasion from the Unknown
- LotI - Legend of the Invincibles
- SE - Saving Elensefar
- TSoG - The Sojournings of Grog
Unit Names
- bird - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the Extended Era Aragwaith and Kalifa factions.
- DA - Dark Adept (undead)
- fish - Merman (loyalists or rebels) or Naga Fighter (northerners)
- frog - a Saurian, especially "magic frog" for an Augur
- gobo - An affectionate, if somewhat derogatory term for the Goblin Spearman
- gunner - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)
- HI - Heavy Infantryman (loyalists)
- MoL - Mage of Light (loyalists or rebels)
- pyro - Unit in the Drake Burner line
- Ulf - Dwarvish Ulfserker (knalgans)
- WC - Walking Corpse (undead)
- zombie - Walking Corpse
General Acronyms
- AFaICT - As Far as I Can Tell (A statement with a disclaimer on truthfulness)
- AFaIK - As Far as I Know (A statement with a disclaimer on truthfulness)
- AfK - Away from the Keyboard
- AI - Artificial Intelligence (An 'AI side' is a side controlled by the computer)
- ASaP - As Soon as Possible
- BRB - Be Right Back
- BtW - By the Way (A statement with a disclaimer on relevance)
- EV - Expected Value
- FUBAR - F***ed up beyond all repair / reason
- FYI - For Your Information
- GtG - Got to Go
- IANAL - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)
- IDK - I Don't Know
- IIRC - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)
- IIUC - If I Understand Correctly(Similar to IIRC, but not implying that the speaker once knew with certainty.)
- IMHO - In My Humble Opinion (A statement with a disclaimer on objectiveness)
- IMO - In My Opinion
- IYSWIM - If You See What I Mean (A statement seeking agreement)
- LTNS - Long Time No See
- OMG - oh my god(s)
- OT - Off Topic: can refer either to the forum category (http://www.wesnoth.org/forum/viewforum.php?f=11) or to spam
- OtOH - On the Other Hand (A contrast)
- QFT - Quote For Truth
- RotFL - Rolling on the Floor Laughing; also RoFL
- RNG - Random Number Generator
- RtFM - Read the F***ing Manual
- RTS - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth
- TBS - Turn Based Strategy Game, like Wesnoth
Wesnothian Acronyms
- AMLA - After Maximum Level Advancement
- AoH - Age of Heroes
- BfM - Battle for Meridia
- BfW - Battle for Wesnoth (the name of the game)
- BWH - Been suggested before. We think it's a good idea. Hope to add it eventually.
- CABD - Can Already Be Done, e.g., you can already create custom unit abilities via WML.
- CtH - Chance to Hit (also C2H)
- CtBH - Chance to Be Hit (also C2BH)
- CtK - Chance to Kill (also C2K)
- CtBK - Chance to Be Killed (also C2BK)
- FoW - Fog of War (i.e. fog)
- FFA - Free For All (playing a map with >2 players without teams)
- FPI - Frequently Posted Idea (read the Post from the Ideas Forum)
- HANE—EtH - Hexes Are Not Evil - Embrace the Hex
- HAPMA - Hexes Are Possibly Miles Across
- HP - Hit points
- IIRWIIR - It Is Ready When It Is Ready
- KISS - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see WesnothPhilosophy
- MP - Multiplayer or Movement Points
- N3T - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced
- OAB - Options Are Bad; In reference to gameplay, not user interface options. Mostly used by Turin. See also FrequentlyProposedIdeas (idea #1)
- OFWRA - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly
- OOS - Out Of Synch - an error generated by Wesnoth. OOS errors occur when game data for one player is different/incompatible from the others
- PoD - Paths of Daggers, the name of a 2v2 multiplayer map.
- RiPLIB - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. Reference 1 / Reference 2
- RPG - Role Playing Game - 1) Wesnoth's experience system. 2) An "RPG-style" game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.
- SLF - StandardLocationFilter
- SP - Single Player (Campaigns)
- SSF - StandardSideFilter
- SUF - StandardUnitFilter
- ToD - Time of Day
- TWP - The Wesnoth Philosophy: WesnothPhilosophy
- UAPEB -Units Are Possibly Entire Battalions
- UMC - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)
- WICOT - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)
- WINR - Wesnoth Is Not Realistic
- WIN_ - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)
- WML - Wesnoth Markup Language: ReferenceWML
- XP - Experience
- ZoC - Zone of Control