SummerOfCodeProposal 2011 LuaAI champ

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Revision as of 13:10, 4 April 2011 by Champ (talk | contribs)


This page is related to Summer of Code 2011
See the list of Summer of Code 2011 Ideas



This is a Summer of Code 2011 student page



Description

champ - Implement Multi-player Lua AI scripting security

I plan to implement a secure mechanism on Lua AI scripting system.
The mechanism will be implement on C++ level and transparent to Lua AI scripts.
Make player-unaccessible resource also unaccessible for Lua AI scripts. (For example: If fog is on, units covered by fog for current player should not accessible to Lua scripts initiated by current player.)
Make player-read-only resource also read-only for Lua AI scripts. (For example: Lua scripts should be able to access the coordinate for a player-owned unit, but should not be able to modify it directly.)

champ - Additional Task - Make a virtual battlefield

As the units status and position can not be changed by Lua scripts due to Multi-player Lua AI scripting security, some advanced Lua AI which need 'Table-top exercises' requires a virtual battlefield to perform trial actions and to evaluate certain status on battlefield.

//Undone: Add more first-level sections to detail your proposal

Contact

IRC

champ
MinXiang (alternative)

Wesnoth forum

champ

Gna id

champ

Mail

cff29546 (at) gmail.com

Questionnaire

TODO: fill out this questionnaire SoC_Information_for_Google#Does_your_organization_have_an_application_template_you_would_like_to_see_students_use.3F_If_so.2C_please_provide_it_now._Please_note_that_it_is_a_very_good_idea_to_ask_students_to_provide_you_with_their_contact_information_as_part_of_your_template._Their_contact_details_will_not_be_shared_with_you_automatically_via_the_GSoC_2011_site.