User:Mystic x the unknown
Hello there. The purpose of this page is to tell you which add-ons are good for you (that's the ones I've been involved with). There will also be some wesnoth-related notes.
Contents
things I contributed to
the Path of Summoner (link 1) (link 2)
Lovely little era with elementals, unicorns, flying metal birds and more. Made by fmunoz very long ago, it's units have been later used in Era of Myths to form "elementals" faction, and from there eventually copied to multiple aggregate eras. I think that tarnished it's atmosphere quite a bit
The era underwent quite noticeable changes recently.
the Path of Elements (link)
Inspired by the Path of Summoner, this era uses the same scheme of factions composed of 2 magical schools, uses PoS's sprites and some unit design. What it's got more is combined-element units, modest spellcasting system, summoning units anywhere and above all it's more balanced and fun.
Grafted Era (link)
Lets you play neat "default + single faction" eras using a single add-on. Currently contains Darklands, Halflings, Steppe and Nightmares of Meloen factions.
help wanted: ...
the era is in need of mildly experienced players for playtesting and the eventual balancing.. anyone interested would be welcome.
Nightmares of Meloen (link)
Magic can lead to really bad things...Single faction balanced against default.
Mods
graphical tweaks
This mod lets you change any standard game's terrain to be covered with snow without compromising gameplay*. The macro can be easily used in non-default eras.
old graphics tweaks
I liked much of the old graphics better.. here are patches that bring some of it back...
old orc archer and assassin lines
Notes
did you know?
...that you can go straight into the multiplayer lobby by starting wesnoth with "-s wesnoth.org" argument?
...that wesnoth has been becoming increasingly immature and stupid since about version 1.0?
...that in multiplayer when hosting a game, you can swap players between slots by drag & dropping?