MultiplayerServers
From The Battle for Wesnoth Wiki
The game server runs on TCP port 15000 by default.
Contents
Public Official servers
- server.wesnoth.org
- accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
Alternate servers:
- server2.wesnoth.org aka gonzo.dicp.de
- accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
- server3.wesnoth.org aka basilic.tuxfamily.org
- accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
Usually supported versions include: the current stable release, the old stable release, the current development release, the previous development release (runs only periodically in the transition phase between releases)
Alternate servers setup by users
- wesnoth.geeknode.org
- v1.2 dedicated server (#wesnoth)
- icestation.homeunix.org
- Yet another mirror of the official server, located in Russia. Accepts latest development version on port 15000.
- alliance25.hd.free.fr:15000
- Another server, located in France. Accepts latest development version of the game on port 15000.
- games.kingshomeworld.com:15000
- Server hosted by K.I.M CHAT in Canada. We welcome beginners. Accepts latest stable Current Version release on default port 15000
- allfex.org:15000
- Just another server, located in germany. Everyone is welcome. All versions are accepted.
- game.chillat.net:15000
- Server hosted by Chillat.net in Sweden, running v1.6. (Chillat.net Wesnoth Forum)
Debian Servers
Please note that the terms Stable and Testing version refers to the Debian distribution, not wesnoth itself. Please check http://packages.debian.org/wesnoth if you are unsure what wesnoth versions they currently refer to.
Stable version
- www.salokine.org
- Lenny version (Contact Salokine)