A Shop Like Thing
Please note that this code is a bit out of date. All references to "range" should be "melee" or "ranged" now instead of "short" and "long" (Have been fixed now). There may be other parts that are out of date, particularily in regards to adding specials. Check ReferenceWML on the tags just to check :) Happy coding.
Contents
A Shop Like Thing
Just paste this code into your scenario: The code inside each [option] tag are different items, their attributes can easily be changed. In the first section of code, it defines on what coordinates on the map are the shops located. it also shows which sides can use them. You can take out any item in [options] tags and this code still works., as long as you have the beginning and the end bits.
"side=1,2,3,4 x=37,34,40,37 y=1,2,2,4"
[event] name=moveto first_time_only=no [filter] side=1,2,3,4 x=37,34,40,37 y=1,2,2,4 [/filter] [store_gold] side=$side_number variable=gold [/store_gold] [message] speaker=narrator message=_ "What items would you like to purchase?"
Melee damage increase
[option] message=_ "Sharpen Melee Weapon g:140 dmg:2" [command] [if] [variable] name=gold greater_than=140 [/variable] [then] [gold] amount=-140 side=$side_number [/gold] [object] [effect] apply_to=attack range=melee increase_damage=2 [/effect] [/object] [/then] [/if] [/command] [/option]
Ranged damage increase
[option] message=_ "Enchance Ranged Weapon g:150 dmg:2" [command] [if] [variable] name=gold greater_than=150 [/variable] [then] [gold] side=$side_number amount=-150 [/gold] [object] [effect] apply_to=attack range=ranged increase_damage=2 [/effect] [/object] [/then] [/if] [/command] [/option]
Extra damage and magical enhancement
(May be partially out of date)
[option] message=_ "Crystal Orb g:150 dmg:+2 Magical" [command] [if] [variable] name=gold greater_than=150 [/variable] [then] [gold] amount=-150 side=$side_number [/gold] [object] [effect] apply_to=attack special=magical increase_damage=2 [/effect] [/object] [/then] [/if] [/command] [/option]
Increase maximum HP
[option] message=_ "Toughness Increase Scroll g:250 hp:10" [command] [if] [variable] name=gold greater_than=250 [/variable] [then] [gold] amount=-250 side=$side_number [/gold] [object] [effect] apply_to=hitpoints increase_total=10 [/effect] [/object] [/then] [/if] [/command] [/option]
Set Movement to 10
[option] message=_ "Flying Boots g:400 m:to 10" [command] [if] [variable] name=gold greater_than=400 [/variable] [then] [gold] amount=-400 side=$side_number [/gold] [object] [effect] apply_to=movement set=10 [/effect] [/object] [/then] [/if] [/command] [/option]
Add Extra Movement
[option] message=_ "Boot Upgrade g:400 m:+1" [command] [if] [variable] name=gold greater_than=400 [/variable] [then] [gold] amount=-400 side=1 [/gold] [object] [effect] apply_to=movement increase=1 [/effect] [/object] [/then] [/if] [/command] [/option]
Heal damage
(May be partially out of date)
[option] message=_ "Healing Fountain g:All hp:+50" [command] [if] [variable] name=gold greater_than=0 [/variable] [then] [gold] amount=0 side=$side_number [/gold] [object] [effect] apply_to=hitpoints increase=50 violate_max=1 [/effect] [/object] [/then] [/if] [/command] [/option]
Extra Melee attack
[option] message=_ "Rage Stone g:300 atks:+1 Melee" [command] [if] [variable] name=gold greater_than=300 [/variable] [then] [gold] amount=-300 side=$side_number [/gold] [object] [effect] apply_to=attack range=melee increase_attacks=1 [/effect] [/object] [/then] [/if] [/command] [/option]
Extra ranged attack
[option] message=_ "Sight Stone g:350 atks:+1 ranged" [command] [if] [variable] name=gold greater_than=350 [/variable] [then] [gold] amount=-350 side=$side_number [/gold] [object] [effect] apply_to=attack range=ranged increase_attacks=1 [/effect] [/object] [/then] [/if] [/command] [/option]
Add a weapon
(May be partially out of date)
[option] message=_ "Fire Scepter g:350 atks:8-1 ranged magical fire" [command] [if] [variable] name=gold greater_than=350 [/variable] [then] [gold] amount=-350 side=$side_number [/gold] [object] [effect] apply_to=new_attack name=Fire Scepter type=fire special=magical range=ranged damage=8 number=1 [/effect] [/object] [/then] [/if] [/command] [/option]
Add a weapon
(May be partially out of date)
[option] message=_ "Ice Scepter g:350 atks:8-1 ranged magical Ice" [command] [if] [variable] name=gold greater_than=350 [/variable] [then] [gold] amount=-350 side=$side_number [/gold] [object] [effect] apply_to=new_attack name=Ice Scepter type=cold special=magical range=long damage=8 number=1 [/effect] [/object] [/then] [/if] [/command] [/option] ##########################closing tags [/message] [/event]