DescriptionWML
Description texts
A description is a part of the value of a menu attribute. It represents a single option in the difficulty selection menu for a campaign, which consists of an image (called the icon) followed by text. When appropriate, the icon should use ImagePathFunctionWML to replace any magenta with a team color.
The description tag uses a special format:
- ; if another description precedes it
- * if it should be the default selection
- &image=text image with one text description
- &image=text=text2 image with two text descriptions
Single text items are always enclosed in ", and can be joined together (concatenated) with +. This allows the text to contain translatable items and span multiple lines. (Marking text with _ indicates that it is translatable.)
A sample difficulty description tag might look like this:
difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"(easiest)" + ";*" + "&" + "units/elves-wood/elvish-hero.png~TC(1,magenta)" + "=" + _"Hero" + ";" + "&" + "units/elves-wood/elvish-champion.png~TC(1,magenta)" + "=" + _"Champion" + "=" + _"(hardest)"
The utility macros (see UtilWML) {MENU_IMG_TXT icon text} and {MENU_IMG_TXT2 icon text text-2} can be used to create descriptions more easily. The above example would become:
difficulty_descriptions={MENU_IMG_TXT2 "units/elves-wood/elvish-fighter.png~TC(1,magenta)" _"Fighter" _"(easiest)"} + ";*" + {MENU_IMG_TXT "units/elves-wood/elvish-hero.png~TC(1,magenta)" _"Hero"} + ";" + {MENU_IMG_TXT2 "units/elves-wood/elvish-champion.png~TC(1,magenta)" _"Champion" _"(hardest)"}
For still greater clarity, I have the following suggestion: Before the start of the [campaign] tag, create a set of #define commands as follows:
# Image definitions # NB Don't forget the trailing + symbols for all but the last entry. #define EASY_IMAGE "&units/elves-wood/elvish-fighter.png~TC(1,magenta)"+ #enddef #define NORMAL_IMAGE ";*&units/elves-wood/elvish-hero.png~TC(1,magenta)"+ #enddef #define HARD_IMAGE ";&units/elves-wood/elvish-champion.png~TC(1,magenta)"+ #enddef # Difficulty ratings #po: NB be sure to retain the = signs in the translated text. #define EASY_TEXT _"=Fighter=(easiest)"+ #enddef #define NORMAL_TEXT _"=Hero"+ #enddef #define HARD_TEXT _"=Champion=(hardest)" #enddef
You can then use a standard difficulty_descriptions tag that you will rarely need to alter:
difficulty_descriptions={EASY_IMAGE}{EASY_TEXT}{NORMAL_IMAGE}{NORMAL_TEXT}{HARD_IMAGE}{HARD_TEXT}
Note: The above example assumes three difficulty levels, which gives six difficulty entries - three for the pictures and three for the text. If you have more or fewer than three difficulty levels, make sure that the last entry does not have a trailing plus sign and that all the others do.
Simons Mith 20:16, 18 November 2011 (UTC)