GCI/Playtesting/Northern Rebirth/Normal
Tester:Aurora/Narnian/David Neil
What difficulty levels and what version of Wesnoth have you played the scenario on? Normal difficulty (easiest option for campaign) with 1.9.2+svn.
Contents
01-Breaking the Chains
"only chance we got to" should be "only chance we have got to" (we have can become we've)
Hoping I would get some special things I went on the troll cave, very unfortunate.
Sent my king out too soon, had to go back to recruit more (I had already killed green king). thought about sending him to greens old castle, too far.
massing woodsmen now, peasants are a waste of money. And then I lost. Let's try again without trolls.
I finished it 41 turns early, so I am starting next campaign with 1830 gold.
How difficult did you find the scenario? (1-10) 5
How clear did you find the scenario objectives? Clear
How clear and interesting did you find the dialog and storyline of the scenario? typical, but good.
What were your major challenges in meeting the objectives of the scenario? none.
How fun do you think the scenario is? (1-10) 6
What, if any, are changes you would have made to the scenario to make it more fun? place starting base a few hexes closer to the battle arena.
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Troll Cave.
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Very well written, inline comments even.
02-Infested Caves
Okay, scenario objectives just showed that I lose if someone who I have never seen dies.
Turns take too long and I can't see what is happening. So many bad guys. Maybe this is why it gives so much extra money. I am already down to 1350.
It said something about like staying small, but I am so spread I am just going to keep pressing on them.
overwhelming, pulling back and letting them fight.
hidden passage, trixy.
It appears when white skeletons stand on a village it becomes un-claimed.
I got my king to the spot on the 60th turn, wow, scary, next mission with 702 gold or something.
How difficult did you find the scenario? (1-10) 3 (so much money never had to worry about anything, but it was hard)
How clear did you find the scenario objectives? I almost lost because what I thought was the keep to win was really 4 or 5 moves/turns away.
How clear and interesting did you find the dialog and storyline of the scenario? neep neep! very interesting.
What were your major challenges in meeting the objectives of the scenario? the tunnels made huge backups with only 2 or 3 people actually fighting.
How fun do you think the scenario is? (1-10) 2
What, if any, are changes you would have made to the scenario to make it more fun? bigger tunnels.
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? none.
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? I checked it at the end to make sure the spot I was moving on my 60th(out of 60) turn would allow me to win. And I found it without a problem so it must be good.
03-To The Mines
I owned those puppies.
How difficult did you find the scenario? (1-10) 2
How clear did you find the scenario objectives? Wasn't sure who I would have to bring to the caves to qualify as winning, didn't apply.
How clear and interesting did you find the dialog and storyline of the scenario? funny, clear.
What were your major challenges in meeting the objectives of the scenario? none.
How fun do you think the scenario is? (1-10) 9
What, if any, are changes you would have made to the scenario to make it more fun? none.
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? nope.
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? bueno.
04-Clearing The Mines
>< so around 35 baddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.
How difficult did you find the scenario? (1-10) 10/IMPOSSIBLE
How clear did you find the scenario objectives? Clear
How clear and interesting did you find the dialog and storyline of the scenario? Interesting, but retarded.
What were your major challenges in meeting the objectives of the scenario? the fact that 41 enemies spawn AT THE SAME TIME!
How fun do you think the scenario is? (1-10) 0
What, if any, are changes you would have made to the scenario to make it more fun? maybe just make 10 people spawn, it was so many I thought they were all going to disappear the next turn, or they would be unable to move from the swamp.
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? (debug mode saved me) the swamp ogre people.
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? it has a large portion commented out, which is okay, but it all seems like there should be a shorter way to do it.