GCI/Playtesting/Dead Water/Difficult
Tester:NONE What difficulty levels and what version of Wesnoth have you played the scenario on?
Contents
01-Invasion
notes: "poisoned orcish dart" why not "poisoned orc dart"?
How difficult did you find the scenario? (1-10) 9
How clear did you find the scenario objectives? Clear, was hopeless the first time because I didn't know each village would spawn around 3 new enemies, also everyone of my units the enemy killed gave him another, totally screwed.
How clear and interesting did you find the dialog and storyline of the scenario? Really interesting, has a good setup for what is going to happen, let's find out.
What were your major challenges in meeting the objectives of the scenario? overwhelming amount of enemies, I mean like 7 enemies per unit.
How fun do you think the scenario is? (1-10) 1, too hard.
What, if any, are changes you would have made to the scenario to make it more fun? make less villages, so they can't take over so many.
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? yes, I have referenced it many times, the multiplying of the enemies.
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? very well.
01-Invasion
Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7
How difficult did you find the scenario? (1-10) 9
How clear did you find the scenario objectives? Quite clear
How clear and interesting did you find the dialog and storyline of the scenario? They were very clear. I also enjoyed the actual dialog of it. It had a very creative sense to it.
What were your major challenges in meeting the objectives of the scenario? The hardest part that I found was that the enemy would spawn new guys when they took control of a village
How fun do you think the scenario is? (1-10) 6
What, if any, are changes you would have made to the scenario to make it more fun? A bit frustrating when you take control of a village just to have it taken over and 3 guys that spawn. Would have loved to see my army get 3 guys to counter(or even 1). Also lower move distance of bats(moving across whole map in 3 turns = not cool)…Maybe make dodge/parry still cause lower amounts of damage…A bit OP. Also the whole turning my soldiers into there zombie is not fun.
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope.
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? I thought that it was perfectly commented and easy to reead.
02-Flight
Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7
How difficult did you find the scenario? (1-10) 8 (if trying to beat all three armys) 2 otherwise (2 if not lvl 1 Kai)
How clear did you find the scenario objectives? Clear enough to understand.
How clear and interesting did you find the dialog and storyline of the scenario? It was clear and the dialog was nicely written.
What were your major challenges in meeting the objectives of the scenario? The major challenge was the three advancing army's made it quite hard to hold out long especially when all of them are attacking you on all sides, but running into the deep water and taking the cowards way out made it quite easy.
How fun do you think the scenario is? (1-10) 6
What, if any, are changes you would have made to the scenario to make it more fun? Slow down the pace at which enemies are produced. (even if you just gave them 50 gold less to start would make it that much easier)
Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Once again well commented and clear.
03-Wolf Coast
Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7
How difficult did you find the scenario? (1-10) 5
How clear did you find the scenario objectives? was really straight forward
How clear and interesting did you find the dialog and storyline of the scenario? Clear, wasn't a super interesting storyline.
What were your major challenges in meeting the objectives of the scenario? The sheer numbers of wolf riders. As well as their move distance.
How fun do you think the scenario is? (1-10) 7
What, if any, are changes you would have made to the scenario to make it more fun? Like above lower the move distance.
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear once again.
04-Slavers
Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7
How difficult did you find the scenario? (1-10) 8
How clear did you find the scenario objectives? Very straight forward...Kill enemy leaders.
How clear and interesting did you find the dialog and storyline of the scenario? Liked the dialog on this mission gave great insight into what was happening
What were your major challenges in meeting the objectives of the scenario? It was long...Very long. the 5 different teams all moving made the wait time to next turn long.(possible add skip ahead/fast forward)
How fun do you think the scenario is? (1-10) 9
What, if any, are changes you would have made to the scenario to make it more fun? Nothing really they slaves made short work of enemy towns
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear and easy to understand
05-Tirigaz
Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7
How difficult did you find the scenario? (1-10) 3
How clear did you find the scenario objectives? Clear easy to understand
How clear and interesting did you find the dialog and storyline of the scenario? Was clear and thanks for the insight on getting off land
What were your major challenges in meeting the objectives of the scenario? The hit damage of the ghosts and shades is extremely high...25's constantly at night..Hurts just a bit.
How fun do you think the scenario is? (1-10) 8 (was nice to have a fairly easy level)
What, if any, are changes you would have made to the scenario to make it more fun? Possibly have a hidden objective in dialog that would cause the orc army to help
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? none
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear once again.
06-Unchartered Islands
Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7
How difficult did you find the scenario? (1-10) 4
How clear did you find the scenario objectives? Very clear
How clear and interesting did you find the dialog and storyline of the scenario? I liked the story in this one although not completely necessary to have the ranger there...make the cuttle fish the boss and have it spawn smaller ones?
What were your major challenges in meeting the objectives of the scenario? Just poison (got hit for a 864 poison damage from the cuttle fish...not sure if bug or not but wouldn't do any harm being looked into)
How fun do you think the scenario is? (1-10) 5
What, if any, are changes you would have made to the scenario to make it more fun? Just tweak story
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? nope
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? like always clear and easy for me to understand
07-Bilheld
Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7
How difficult did you find the scenario? (1-10) 6
How clear did you find the scenario objectives? quite clear
How clear and interesting did you find the dialog and storyline of the scenario? Nothing to interesting gave small insight on Tyegea
What were your major challenges in meeting the objectives of the scenario? Just the bosses dragon breath hits pretty hard.
How fun do you think the scenario is? (1-10) 6
What, if any, are changes you would have made to the scenario to make it more fun? none come to mind
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? nope
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear once again
08-Talking to Tyegea
Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7
Note: When I clicked on Tyegea it caused game to crash only happened once though
How difficult did you find the scenario? (1-10) 1
How clear did you find the scenario objectives? Clear all you have to do move guy to vial... then click ok!
How clear and interesting did you find the dialog and storyline of the scenario? Was clear gave good insight into the lore of the story.
What were your major challenges in meeting the objectives of the scenario?
Nope
How fun do you think the scenario is? (1-10) 2
What, if any, are changes you would have made to the scenario to make it more fun? Possibly hold a tournament or some mini quest to prove worth of carrying the vial
Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Well commented
09-The Mage
How difficult did you find the scenario? (1-10)
How clear did you find the scenario objectives?
How clear and interesting did you find the dialog and storyline of the scenario?
What were your major challenges in meeting the objectives of the scenario?
How fun do you think the scenario is? (1-10)
What, if any, are changes you would have made to the scenario to make it more fun?
Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
10-The Flaming Sword
How difficult did you find the scenario? (1-10)
How clear did you find the scenario objectives?
How clear and interesting did you find the dialog and storyline of the scenario?
What were your major challenges in meeting the objectives of the scenario?
How fun do you think the scenario is? (1-10)
What, if any, are changes you would have made to the scenario to make it more fun?
Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
11-Getting Help
How difficult did you find the scenario? (1-10)
How clear did you find the scenario objectives?
How clear and interesting did you find the dialog and storyline of the scenario?
What were your major challenges in meeting the objectives of the scenario?
How fun do you think the scenario is? (1-10)
What, if any, are changes you would have made to the scenario to make it more fun?
Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
12-Revenge-
How difficult did you find the scenario? (1-10)
How clear did you find the scenario objectives?
How clear and interesting did you find the dialog and storyline of the scenario?
What were your major challenges in meeting the objectives of the scenario?
How fun do you think the scenario is? (1-10)
What, if any, are changes you would have made to the scenario to make it more fun?
Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
13-Epilogue
How difficult did you find the scenario? (1-10)
How clear did you find the scenario objectives?
How clear and interesting did you find the dialog and storyline of the scenario?
What were your major challenges in meeting the objectives of the scenario?
How fun do you think the scenario is? (1-10)
What, if any, are changes you would have made to the scenario to make it more fun?
Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?