FAQ
Contents
- 1 Frequently Asked Questions
- 1.1 General
- 1.1.1 What is Battle for Wesnoth?
- 1.1.2 What license is the game distributed under?
- 1.1.3 How to get informed about new releases?
- 1.1.4 Why does Wesnoth not have my favorite feature?
- 1.1.5 Do you want help making this game? How can I help?
- 1.1.6 What are the system requirements?
- 1.1.7 The game goes too slow, how do I speed it up?
- 1.1.8 Post more questions here
- 1.2 Gameplay and Controls
- 1.3 Maps, Scenarios and Campaigns
- 1.3.1 How do I beat scenario _______ ?
- 1.3.2 Are there any Tools that do help me creating maps and scenarios?
- 1.3.3 How do I download user campaigns?
- 1.3.4 I already created a campaign and published it on the campaign server. How can I get translations for the campaign?
- 1.3.5 How do I place an object or unit on my map with the map editor?
- 1.3.6 Post more questions here
- 1.4 Multiplayer
- 1.5 Translations
- 1.1 General
Frequently Asked Questions
General
What is Battle for Wesnoth?
Battle for Wesnoth is a fantasy turn-based strategy game.
What license is the game distributed under?
The project is distributed under the GPL. All contributors retain copyright on the portions of the project that they contribute.
How to get informed about new releases?
Subscribe to new releases at Freshmeat.
Why does Wesnoth not have my favorite feature?
Because we are building this game for ourselves and for our preferences, not for you. If you like the game as we like it - that is good. If you hate the game - that is also fine. So what is the point of asking for ideas? Because the developers are just common people, although we come up with many ideas, our players certainly do as well, and often ones we don't think of ourselves. If a player comes up with an idea we like - we might implement it. Not because you asked for it - we do it because we like the feature. At the moment there will be no features added because of the feature freeze in preparation for the release of v1.0. But after the release, there will be many new things again. You are free to re-use any work in Wesnoth, as long as you follow the rules of the GPL, to build the game that you like. Don't expect us to build that game for you. Building this game is our hobby, not our profession - you did not pay us to make it; rather, we are the ones who have paid for it, in time and labor.
Do you want help making this game? How can I help?
Yes we do. Whether you're a programmer, artist, musician, translator, or want to playtest, design levels, or provide ideas, you're welcome to contribute. Spreading the word, joining the development, sharing points of view at the forum, discussing with us in IRC (#wesnoth at irc.freenode.net), playing the game and reporting, voting for Wesnoth at different gaming sites...
What are the system requirements?
We are not completely certain, but an x86 running at 600MHz with 128MB RAM should be adequate. See the forum thread about minimum and recommended system requirements.
The game goes too slow, how do I speed it up?
There are several preferences you can change to make turns shorter. "Accelerated Speed" will make units move and fight faster. "Skip AI Moves" will skip over the animations when the AI units move. Finally under the advanced tab you can turn off "Show Combat" to turn off combat animations entirely.
If instead you find your computer having difficulty running Wesnoth at full speed you can reduce some of the graphical and audio options to try to make it run faster. Probably the best idea is to turn off the music and sound effects. Turning off the color cursors may make your cursor respond faster. Turns off halos may help with some units, but can also make gameplay difficult.
Post more questions here
Gameplay and Controls
How do I learn to play?
There are several ways. If you just want to jump right in, there is a tutorial option on the main page that provides a good overview of gameplay. For reference there is a .pdf manual included in the Wesnoth folder which describes the main game mechanics. Finally once you start a game you can hit the menu button and choose help, or just hit the F1 key, to access the in-game help. The in-game help provides information on terrains, weapons, traits, abilities, units and a good overview of how to play.
My unit leveled up but didn't change it's type or artwork. What happened?
This is called "After Maximum Level Advancement" or AMLA for short. Every chain of units has a maximum level, this is usually level 3. There are a very few units in the game that are level 4 or 5. After level 3, every time a unit gains 100 experience it gains 3 hitpoints. It does not heal when this happens. This is considered a minor bonus, so that experience gained by maxxed out units is not altogether wasted. Many players consider it better to give experience to lower level units, rather than continue to advanced units that have reached their maximum level.
If the unit in question is the Necrophage, this is not a bug. The Necrophage eats the corpses of the dead, allowing it to periodically completely heal. Leveling into itself is how this is carried out.
I tried to trap an enemy with several weak units, but it still escaped. What happened?
Most units, who are level one and above, create a zone of control. That is, if an enemy moves into a hex adjacent to them, the zone of control prevented it from moving any farther. However certain units are level 0, which means they are so weak that they do not create zones of control. You can still surround an enemy unit entirely with level 0 units to keep it from escaping, but if there is any gap in your ranks, it can escape.
How can I see where an enemy unit can move next turn?
During you turn you can click on an enemy unit. Wesnoth will highlight all the hexes the unit can move to in the next turn. This is useful when trying to arrange your units to block an enemy's movement.
Post more questions here
Maps, Scenarios and Campaigns
How do I beat scenario _______ ?
If you are stuck on a certain scenario, check out the "Strategies and Tips" forum: http://www.wesnoth.org/forum/viewforum.php?f=3
Are there any Tools that do help me creating maps and scenarios?
Yes, there is a tool called wesnoth_editor. It is a normal map-editor that should be a good help for creating the plain maps. For creating the scenarios there already is a scenario-editor included in the mac build. But this editor is rather outdated and it exists only for MacOS X. At the moment some community members are working on creating a nice and working scenario editor. You can have a look at the forum post about this tool. You will also find more info at CampGen.
How do I download user campaigns?
Choose "Campaigns" in the main Wesnoth menu. Then scroll down to the bottom and choose "Get More Campaigns...". This connects you to the campaign server. In the campaign server you can view a list of all available campaigns and download them, as well as posting or deleting your own campaigns. If you are behind a firewall you may not be able to connect the the campaign server, in that case try contacting the author of the campaign via the forums to see if there is another way you can get the campaign.
I already created a campaign and published it on the campaign server. How can I get translations for the campaign?
Just have a look at WesCamp. This project is the easiest way to get translations for your campaign. All the info you need you can find at WesCamp.
How do I place an object or unit on my map with the map editor?
You can't. You need to make a multiplayer scenario file. There are more details on the maps page.
Post more questions here
Multiplayer
How to find players for multiplayer game?
Hang around for a while on multiplayer servers and you might find someone to play with. If you observe other people playing you will get informed when someone joins the servers. Maybe you find someone willing to play in the irc channel dedicated to mp: #wesnoth-mp at irc.freenode.net. You can also join #wesnoth at irc.freenode.net.
Post more questions here
Translations
Post your questions here
About how long will it take, after it has been created, for the Mac OSX version to come?