AI Refactoring2009Crab
From The Battle for Wesnoth Wiki
Contents
CURRENT WORK
extract gamestate-changing actions from AI code to separate classes.
ai movement.
ai attacks.
DONE ai recruiting.
ai set movement to 0.
AI Lookup
implement ai lookup by scanning ai/ais directory for a list of ai configs.
AI testing:
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server.