extract gamestate-changing actions from AI code to separate classes.
TESTING ai movement.
NOW ai attacks.
DONE ai recruiting.
DONE ai set movement/attacks to 0.
implement ai lookup by scanning ai/ais directory for a list of ai configs.
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.