Wesnoth1.6Features
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Revision as of 18:48, 21 February 2009 by SkeletonCrew (talk | contribs) (→Will complete: another status update)
Contents
Stuff people are working on
Mordante
Will complete
- Tooltips for new widgets. (broken)
- Determine what to do with the gamma correction.
- Fix the history shortcut key (https://mail.gna.org/public/wesnoth-dev/2009-01/msg00049.html)
- Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655)
currently working on
- Add new dialog to show the transparent portraits Kitty made. (Listbox alignment still left)
done
- Improvement to gold carry over (https://gna.org/bugs/?12227). (CIB fixed it.)
- UI sounds for the new widgets (Ready for test).
- Look at layering bug with standing animations (https://gna.org/bugs/index.php?12867) (Fixed)
Wants to complete
- Finish the new widgets (Won't be done before 1.6)
- Open bugs assigned to me
Hopes to complete
- Open FRs assigned to me
Sapient
Am Done With
- Allow math to be used in any WML tag (http://www.wesnoth.org/forum/viewtopic.php?p=317204#p317204)
Probably won't complete
- New WML tag [global_event] for events that persist across scenarios
zookeeper
Wants to complete
- Finalizing the gold carryover changes in mainline campaigns (as long as the maintainer doesn't oppose it, naturally) and rebalancing accordingly.
- Update: done for all campaigns except for NR and LoW.
- Implementing a final version of the ai controller, and then deciding whether we want to use it across all/most the mainline campaigns or not.
- Update: doing it as flawlessly as I want is tricky and a simpler implementation could open a can of worms in some campaign scenarios, so I'll postpone it until after 1.6. The basic code for it is ready however, so we could still wire it in to campaigns later on in the 1.6 branch.
esr
Am Done With
- Substantive changes to existing mainline campaigns. As far as I am concerned, existing mainline WML could freeze for translation in 7 days (e.g. 9 Nov).
- I have no C++ core features planned for 1.6.
- Custom music lists for all mainline scenarios that don't already have them
Hopes to complete
- Get the bug count below 30
David
Am Done With
- Fix bugs which make AI unplayable
Wants to complete
- New stats system
- Sophisticated rooms system on mp server
Ilor
Am Done With
- Editor2 is usable
- Some of the FRs
Wants to complete
- Editor usablity improvements and bugfixes
- Bugs assigned to me
- (especially) The filebrowser mess
Hopes to (have time to) complete
- Various minor FRs lying around the bugtracker that I found interesting
Probably won't complete
- Research ways of launching the editor while playing a game, possibly with the results being loaded back into the game. Needs to be fast and crash-proof
Bugs and general features
BUGS / features that must be addressed
- The AI mess (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00077.html)
- Update: Fixed by Sirp
- spawned/recruited Unit ID's in WML are no longer unique
- Update: Fixed by Sapient in r30685
- all reports that are marked as blockers at bugs.wesnoth.org
BUGS / features that we would like to address
- Multiplayer OOS / Replay corruption (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00080.html)
- all the rest.
References
bugs.wesnoth.org - List of known and reported bugs