MultiplayerServers
From The Battle for Wesnoth Wiki
The game server runs on TCP port 15000 by default.
Contents
Public Official servers
- server.wesnoth.org
- accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
- server.wesnoth.org:14999
- accepts all 1.2.x stable releases of the game, runs on port 14999
- server.wesnoth.org:14998
- accepts the current development release of the game, runs on port 14998
- server.wesnoth.org:14997
- accepts the previous development release of the game, runs on port 14997 (runs only periodically in the transition phase between releases)
Alternate servers:
- games.tuxfamily.org
- accepts up-to-date trunk SVN versions of the game and redirects other clients to the appropriate server according to their version, runs on the default port 15000
- games.tuxfamily.org:14999
- accepts all 1.2.x stable releases of the game, runs on port 14999
- games.tuxfamily.org:14998
- accepts the current development release of the game, runs on port 14998
- games.kingshomeworld.com
- 15000 Server hosted by K.I.M CHAT in Canada.Accepts latest stable release on default port 15000
Alternate servers setup by users
- wesnoth.geeknode.org
- v1.2 dedicated server (#wesnoth)
- icestation.homeunix.org
- Yet another mirror of the official server, located in Russia. Accepts latest development version on port 15000.
- alliance25.hd.free.fr:15000
- Another server, located in France. Accepts latest development version of the game on port 15000.
Debian Servers
Please note that the terms Stable and Testing version refers to the Debian distribution, not wesnoth itself. Please check http://packages.debian.org/wesnoth if you are unsure what wesnoth versions they currently refer to.
Stable version
- wesnoth.debian.net
- Server running on default port. (with problems you can contact Rhonda on #wesnoth)
- salokine.org
- (Contact Salokine)