Glossary

From The Battle for Wesnoth Wiki
Revision as of 23:11, 29 February 2008 by PaÅ­lo (talk | contribs) (some links to the relevant wiki pages.)

This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.

A

ability 
A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See AbilitiesWML for creating abilities.)

C

campaign
A sequence of scenarios with a connecting storyline. (MainlineCampaigns, UserCampaigns, CampaignWML)

E

era
A set of factions available in multiplayer. You can download additional eras from the campaign server. (EraWML)

F

faction
A set of units available to be plated as a side in multiplayer games. (multiplayer_side WML tag)
fog of war
A scenario option; enemy units are displayed only when close to player's units

M

mainline
A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "UMC".

S

scenario
A sequence of turns played on one map. (ScenarioWML)
shroud
A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.

T

team color (TColor, TC)
A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs (Team Color Shifting)
trait
A random minor modification of a unit; it makes a unit different from other units of the same type. (the trait tag)

U

UMC
"User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.

W

Wescamp
The project for translating unofficial user-made campaigns

Z

zone of control (ZOC)
game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.
zone-locked
said of a unit that has entered an enemy ZOC and therefor cannot move further.