StartingPoints
Battle for Wesnoth is a turn-based fantasy strategy game.
Defeat all enemy leaders using a well-chosen cadre of troops, taking care to manage your resources of gold and villages. All units have their own strengths and weaknesses; to win, deploy your forces to their best advantage while denying your foes the chance to do the same. As units gain experience, they acquire new abilities and become more powerful. Play in your own language and test your skill against a smart computer opponent, or join Wesnoth's large community of on-line players. Create your own custom units, scenarios or campaigns, and share them with others.
Battle for Wesnoth is released under the GPL. Prebuilt packages are available for most operating systems, including Windows, Mac OS X, and GNU/Linux, or you can build your own from source code.
Contents
Getting the Game
Downloads
- WesnothBinaries - precompiled for GNU/Linux, BeOS, PDAs, ... (or Windows and Mac OS X)
Compiling
- CompilingWesnoth - on Unix, Mac, Windows, GNU/Linux, PDAs, ...
- WesnothOnLinuxPDAs - on the Qtopia/OPIE and thepdaXrom/Zaurus C series
Playing the Game
For New Players
- GettingStarted - read me first!
- WesnothManual - the rules
For Not-So-New Players
- AdvancedTactics - beating the AI and other people
- MultiplayerServers - where to play against other people online
Reference
- CommandMode - commands you can use in-game
- Wesnoth Unit List (without frames)
- Experience Tree
- Factions
- Movement, defense and resistance tables
- WesnothAcronyms - common wesnothian acronyms explained
Further Information
- WesnothPhilosophy - Dave on Wesnoth
- ReportingBugs - use Savannah
- #wesnoth - our IRC channel
Tweaking the Game
- ReferenceWML - all about Wesnoth Markup Language
- BuildingCampaigns - how to make your own campaigns
- BuildingScenarios - how to make your own scenarios
- WesnothMapEditor - summary of controls
- CastleTutorial - how to create tileable castles and other castle-like tilesets
- ExternalUtilities - scripts to help create scenarios, campaigns, and graphics
Improving the Game
Developer information
- DeveloperResources - useful links
- Changelog - the most recent changes made to the game
- WesnothCVS - accessing the source code
- CodingStandards - for programmers
- UnitDescriptionRewriting - coordinating the revision
- Missing unit animations and sounds - what's available and what's missing
- WritingYourOwnAI - write a C++ plugin
- ThemeSystem - customizing the screen layout for the game and the editor
- HotKeysSystem - keyboard shortcuts
- ReleasingWesnoth - steps to follow to release a new version
- WesnothPackagersGuide - guidelines for packaging Wesnoth for different platforms
- WesnothPreferences
Game translations
- GettextForTranslators - how to translate Wesnoth under GetText
- WesnothTranslations - 4 complete, 6 near complete, 8 more than halfway, 10 partial
- WesCamp - a project for translating user-made campaigns
Ideas
- FrequentlyProposedIdeas - before you propose an idea, check here!
- NewUnits - units that exist only in theory
- NewTerrains - tile status
- To submit a feature request, use http://bugs.wesnoth.org
Other
- UsefulLinks
- WesnothLSM - presentation at LSM
- Wesnoth player's map - add yourself to the map!
- Wikipedia entry for Wesnoth - expand the stub!
- WikiMigration - we are looking for a replacement
About this Wiki
- Editing - learn how to edit pages
- Sandbox - experiment with the wiki
- Recentchanges - pages that have been changed recently