Talk:ReferenceWMLDump
From The Battle for Wesnoth Wiki
Kernigh wrote:
- Since Wesnoth 1.1.5, all simple substitution was eliminated in favor of complex substitution, which is more versatile.
There is no source for this claim, and my tests contradict it: In wesnoth 1.2.5, the WML snippet
{VARIABLE foo_bar 42}
{VARIABLE b bar}
[gold]
side=1
amount=$foo_$b
[/gold]
does nothing, but
{VARIABLE foo_bar 42}
{VARIABLE b bar}
{VARIABLE_OP temp format $foo_$b}
[gold]
side=1
amount=$temp
[/gold]
adds 42 gold to side 1. I have therefore reverted the edit. Please only change the content of this page if you are sure you are right.
Meriton 15:25, 15 July 2007 (CEST)
- In the source file wesnoth-1.2.5/changelog, under the section for "Wesnoth 1.1.5", it states, "all [event] tags shall perform complex substitution".
- Further, the following example passes wesnoth 1.2.5, and at least demonstrates that the [allow_recruit]type= key permits complex substitution:
# works in 1.2.5
[event]
name=start
{VARIABLE title "Sharpshooter"}
{VARIABLE name title}
[allow_recruit]
type="Elvish $$name||"
side=1
[/allow_recruit]
[/event]
- When I made a copy of 2p - Blitz with this event, side 1 was able to recruit Elvish Sharpshooters.
- To show why your test failed, I suggest that "$foo_$b" is not a valid complex suggestion. (I do not know why "$foo_$b" does not work; maybe there is a bug in 1.2.5, or I misunderstand how complex substitution works.) The wiki page claims that [message]message= allows complex substitution, so I extended your example to be:
{VARIABLE foo_bar 42}
{VARIABLE b bar}
[gold]
side=2
amount=$foo_$b
# broken in 1.2.5
[/gold]
[message]
speaker=narrator
message=$foo_$b
# broken in 1.2.5
[/message]
- When I tested this, side 2 failed to gain 42 gold, and the message box can up with an empty message! --Kernigh 16:35, 15 July 2007 (CEST)