Difference between revisions of "CommandMode"

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(Command Mode)
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== Command Mode ==
  
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You can access command mode by typing ' ''':''' ' in a single player or multiplayer scenario.
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(Prior to version 1.1.1, you need to type shift - semicolon( ''';''' ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit '''game.cfg''' by hand.')
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Several vi-like commands are available in command mode. They are defined in ''playturn.cpp'' in the ''turn_info::do_command()'' function:
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;<nowiki>:q or :q!</nowiki>
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:quit the scenario (without prompting)
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;<nowiki>:w</nowiki>
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:save the game (without prompting)
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;<nowiki>:wq</nowiki>
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:save the game and quit the scenario (without prompting)
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;<nowiki>:refresh</nowiki>
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:redraw the screen
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;<nowiki>:droid</nowiki> ''side''
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:toggle player on side between human and AI players. If a human controls the side, the player himself has to issue this command.
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;<nowiki>:kick</nowiki> ''username''
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:kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
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;<nowiki>:ban</nowiki> ''username''
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:kick and ban a user in multiplayer, and the IP address used by that username
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;<nowiki>:control</nowiki> ''side'' ''username''
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:change the controller for ''side'' (write here number of the side) to ''username'' (write here nick of player or observer)
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;<nowiki>:clear</nowiki>
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:clear chat messages
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;<nowiki>:debug</nowiki>
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:switch debug mode on (does not work in multiplayer).  Debug mode is turned off by quitting the game.
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;<nowiki>:theme</nowiki>
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:bring up theme selection menu
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===Extra Debugging Commands===
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[[DebugMode]] enables additional commands in command mode:
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;<nowiki>:n</nowiki>
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:skip to next scenario by triggering a win event
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;<nowiki>:gold</nowiki> ''amount''
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:add ''amount'' gold to the current player's side
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;<nowiki>:create</nowiki> ''unit_type''
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:create a unit of type specified at last selected hex
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;<nowiki>:unit</nowiki> ''attribute=value''
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:when a unit is selected, this will set the unit's ''attribute'' to ''value''.  See [[SingleUnitWML]] for possible values.
  
 
== See Also ==
 
== See Also ==

Revision as of 18:52, 28 April 2006

Command Mode

You can access command mode by typing ' : ' in a single player or multiplayer scenario. (Prior to version 1.1.1, you need to type shift - semicolon( ; ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.')

Several vi-like commands are available in command mode. They are defined in playturn.cpp in the turn_info::do_command() function:

:q or :q!
quit the scenario (without prompting)
:w
save the game (without prompting)
:wq
save the game and quit the scenario (without prompting)
:refresh
redraw the screen
:droid side
toggle player on side between human and AI players. If a human controls the side, the player himself has to issue this command.
:kick username
kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
:ban username
kick and ban a user in multiplayer, and the IP address used by that username
:control side username
change the controller for side (write here number of the side) to username (write here nick of player or observer)
:clear
clear chat messages
:debug
switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game.
:theme
bring up theme selection menu

Extra Debugging Commands

DebugMode enables additional commands in command mode:

:n
skip to next scenario by triggering a win event
:gold amount
add amount gold to the current player's side
:create unit_type
create a unit of type specified at last selected hex
:unit attribute=value
when a unit is selected, this will set the unit's attribute to value. See SingleUnitWML for possible values.

See Also