Difference between revisions of "LotI Walkthrough-Part2-Chapter06"

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'''[WHU]'''  Recruit a lot of skeletal units, which are pretty much all going to die (again).  The demons you will encounter will have various, usually nasty, traits, so pay attention to each one.  Head northeast, slowly.  You may want to send a ghost to the north, staying along the west side where possible.   
 
'''[WHU]'''  Recruit a lot of skeletal units, which are pretty much all going to die (again).  The demons you will encounter will have various, usually nasty, traits, so pay attention to each one.  Head northeast, slowly.  You may want to send a ghost to the north, staying along the west side where possible.   
  
'''[WHU]''' If you happen to recruit any loyal units, consider leaving them back to protect them.  Your skeletons will die pretty easily, but if one gets a kill it's almost certain to level up.  It's probably a good idea to start leveling a couple of skeletons on the deathlord to internal knight or lich king path, their leadership will come in handy later.
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'''[WHU]''' If you happen to recruit any loyal units, consider leaving them back to protect them.  Your skeletons will die pretty easily, but if one gets a kill it's almost certain to level up.  It's probably a good idea to start leveling a couple of skeletons on the revenant to deathlord to internal knight or lich king path, their leadership will come in handy later.
  
 
==I Hate You, I Hate You Too==
 
==I Hate You, I Hate You Too==

Revision as of 03:38, 9 July 2022

Part II, Into the Light, Chapter 6, Rising from the Grave

Generally

Add here.

The Awakening

[WHU] I have no idea how anyone gets through this without a lot of save loading. You have to keep moving forward, but that exposes you to being hit from multiple sides. Head south about 3/4 of the way down the map, then turn east and north. There's a lot of stuff to pick up if you explore, but you don't have enough turns to do so. You barely have enough turns if you keep charging forward. Cheat.

WDF: If time is a problem, there is a room with a necrophage in it, if you go to the bottom right of it, Lethalia will trigger the cutscene with Efraim skipping a big chunk of this level

Who Am I

[WHU] Recruit a bunch of walking corpses as fodder to block enemy attacks. Protect your leaders with terrain. After the first wave is broken, head west, then north, and finally northeast.

Into the Light

[WHU] Recruit a lot of skeletal units, which are pretty much all going to die (again). The demons you will encounter will have various, usually nasty, traits, so pay attention to each one. Head northeast, slowly. You may want to send a ghost to the north, staying along the west side where possible.

[WHU] If you happen to recruit any loyal units, consider leaving them back to protect them. Your skeletons will die pretty easily, but if one gets a kill it's almost certain to level up. It's probably a good idea to start leveling a couple of skeletons on the revenant to deathlord to internal knight or lich king path, their leadership will come in handy later.

I Hate You, I Hate You Too

[WHU] Recruit/recall a couple castles of undead. Send Lethalia out hunting to the north while the rest of the army follows the path to the northeast. No need to hurry, enemy forces will be fighting each other, and lots of items will be dropped. Collect as much as you can, then kill the enemy leader.

Friends No More

[WHU] I've always played as Efraim. Recruit some units you want to level, in my case a couple mages, a couple horsemen, and a couple heavy infantry. Send Efraim across the swamp to take most of the damage, while picking off the few units that make it into the city. Rotate out damaged units. When the way is clear, send the army down the road to deal with Lethalia. Keep the general alive, he'll be useful in leveling up units.

Tunnels

[WHU] A castle full of recalls is generally enough. Move slowly to the north, leading with Efraim and staying out of the mud. When you can't go north any farther, turn east.

World Without Amity

[WHU] With Efraim, recruit/recall a castle of units. Send a couple horsemen, and maybe a quick unit that can travel in the mountains, to the east and then north, collecting villages and dropped items. Wait a few turns before starting to move the rest of the army north so that the drakes will concentrate on the humans. Lead with Efraim, and keep him between the drakes and your army who keep back out of the way. Advance slowly.

Misguiding Lives

[WHU] As Efraim, you can usually just push ahead with him. Charles is disposable.

Across the Barren Land

[WHU] There are a lot of factions fighting each other, and a good bit of dropped loot, along with chests of gold. The safer path is north along the west side of the map. There's more loot, and more danger, to the east. There is a cave in the mountains with an opening to the east with goodies. Recall a decent size force, the factions you will encounter are large. Lead with your leader, and keep your army in a tight formation.

[WHU] In this scenario, you can right click on your leader and teleport your units to your leader, but not more often than once every 10 turns. You will have no control over how they are positioned, so you probably want to teleport before moving any of your army other than your leader.

Heart Mountains

[WHU] Send a few units that are good against undead north through the mountains and into the cave. Recall some powerful units and fight off the first enemy using the river. Advance and kill the leader, then prepare for the next wave. Send a single unit into the cave in the northwest. Advance and kill the next leader, and when you have collected all the loot, follow the road northwest to the end.

Axadria

[WHU] Efraim can generally handle this one himself, but there will be a lot of loot to pick up. If you recall, pick some strong units and a healer or two, and keep them back at first as the enemies that bypass Efraim will hit hard. There's a decent early finish bonus, so try to be quick about it.

The Library

[WHU] It's a library, read some books. All of them, in fact. Then, since there's no early finish bonus, park yourself between the spawning thingy and the exit thingy and kill stuff.

Phoenix

[WHU] The phoenix hits very hard, and won't move forward unless it can advance and attack in one turn. Hopefully, you have something very fast with slow, and something very fast that does a lot of cold, arcane, or impact damage (NOT fire). This is quite likely a time to use some potion(s), like titanic strength for Efraim.

Frozen Land

[WHU] The phoenix has lots of resistances, especially fire, so resistance penetration and lightning is useful here.

Apologies

[WHU] Recall a few units you want to give experience to. Your leader has a new attack called redeem, read up on it and use it as often as possible on low level units. Efraim can just walk through this one alone, but I like to give out some XP to other units. No gold carryover, so you might as well milk XP in the enemy castle.

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