Difference between revisions of "Winds of Fate"
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== Scenario 1: The Hunt == | == Scenario 1: The Hunt == | ||
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+ | This is a large map scenario where you start with a set amount of drake units (depends on difficulty). Burners and Gliders. You can see 2 villages on the map. Try to capture them. They have 1 Drake Warrior and 1 Drake Fighter in them. You have to kill a specific amount of units to win. There are several AI sides, each fighting the other. If you position your drakes carefully, you can get to a farming spot where you can +16 XP per kill (level 2 enemy) units. This is located at the eastern shore of the island. The counter counts for any unit your side kills so try not to kill only level 1 units as you are denying the XP farm you deserve. | ||
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== Scenario 2: Reclamation == | == Scenario 2: Reclamation == | ||
== Scenario 2X: Victory Feast == | == Scenario 2X: Victory Feast == |
Revision as of 22:21, 19 January 2022
Contents
- 1 Introduction
- 2 General Strategy
- 3 Scenario 1: The Hunt
- 4 Scenario 2: Reclamation
- 5 Scenario 2X: Victory Feast
- 6 Scenario 3: The Contention
- 7 Scenario 3X: Final Departure
- 8 Scenario 4: Journey
- 9 Scenario 5: Threshold
- 10 Scenario 5X: Early Arrival
- 11 Scenario 6: Landfall
- 12 Scenario 6X: Winds of Fate
- 13 Scenario 7: Harvest
- 14 Scenario 8: Overlook
- 15 Scenario 9: Ancestor
- 16 Scenario 10: Fire Meets Steel
- 17 Scenario 11: Crosswind
- 18 Scenario 12: Epilogue
Introduction
This is the walkthrough for the campaign, Winds of Fate. It was formerly known as Wings of Victory or Wings of Valour. It is a hard level campaign with 11 scenarios and 4 levels of difficulty (Normal/Challenging/Difficult/Nightmare).
Synopsis
The story of how the drakes first arrived on the Great Continent.
Note: This walkthrough has many spoilers. Read at your own discretion.
General Strategy
In this campaign, the player will have access to all recruits of the MP Default Era's Drakes faction, but not all at once. Most of the recruit list will unlock with story progression and some unit-trees might be temporarily unavailable due to story reasons. With that being stated, I would suggest prioritizing on the following:
- Get a Drake Flare and advance him to a Drake Flameheart. The Leadership ability has predominant value in this campaign as you will mostly be suffering losses throughout since Drakes will mostly get 20%-40% defense on most of the maps (with the exception of the Glider caste, whose defenses range from 30-50). Thus, having a Flameheart to coordinate the attacks of level 2 and level 1 Drakes and Saurians will be paramount to this campaign.
- Reshan: This hero-class Drake Glider will be available for the nine out of the eleven scenarios. Having him advance early to Sky Drake and later to Hurricane Drake is advised. He can be valuable as both a scout and a mixed-fighter.
- Gorlack: The protagonist. He starts at level 1 as a Drake Burner. He is the only Drake Burner in this campaign to be able to advance to the fearsome and devastating Armageddon Drake. Feeding him XP should be one of the main focus points of any player of this campaign. Do not worry about any XP deficiency for other units. You will have plenty of chances to farm experience points.
- Saurian Oracles and Saurian Soothsayers. Having these units will benefit you greatly, especially in the last scenario.
- Drake Blademasters. Drake Fighter recruitment is available onwards from scenario 2. Levelling them is recommended as they can dish out big damage during the day, are fast and deadly.
- Drake Arbiters and Wardens. The scenario designs do not really favor the Drake Clasher caste but you can recruit level 2 drakes and saurians at the very end of the campaign so just try to have 2 or 3 arbiters on hand. Drake Thrashers are not that useful in any of the scenarios.
- Fire and Inferno Drakes. These are probably what should be filling your recall list, second only to Drake Warriors and Blademasters. Throughout the campaign, these units will be your main source of damage during the day time schedules.
- Read the How-To-Play Drakes page if you are not familiar with how Drakes are played.
Scenario 1: The Hunt
This is a large map scenario where you start with a set amount of drake units (depends on difficulty). Burners and Gliders. You can see 2 villages on the map. Try to capture them. They have 1 Drake Warrior and 1 Drake Fighter in them. You have to kill a specific amount of units to win. There are several AI sides, each fighting the other. If you position your drakes carefully, you can get to a farming spot where you can +16 XP per kill (level 2 enemy) units. This is located at the eastern shore of the island. The counter counts for any unit your side kills so try not to kill only level 1 units as you are denying the XP farm you deserve.
Scenario 2: Reclamation
Scenario 2X: Victory Feast
Cutscene Only Scenario.
Scenario 3: The Contention
Scenario 3X: Final Departure
Cutscene Only Scenario.
Scenario 4: Journey
Scenario 5: Threshold
Scenario 5X: Early Arrival
Cutscene Only Scenario.
Scenario 6: Landfall
Scenario 6X: Winds of Fate
Cutscene Only Scenario.
Scenario 7: Harvest
Scenario 8: Overlook
Scenario 9: Ancestor
Scenario 10: Fire Meets Steel
Scenario 11: Crosswind
Scenario 12: Epilogue
Cutscene Only Scenario.