Sandbox: Difference between revisions

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Comment by '''ABC''': Northerners etc
Comment by '''ABC''': Northerners etc


Comment by '''Hsaelt''': Draining ghosts. Endless spam of bats. Also the only edgy faction.
Comment by '''patience_reloaded''': Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.


Comment by '''ABC''': Knalgans etc
Comment by '''Hsaelt''': Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace


Comment by '''Knightmare''': Burn. Everything.
Comment by '''Knightmare''': Burn. Everything.


Comment by '''ABC''': Dunefolk etc
Comment by '''ABC''': Dunefolk etc

Revision as of 15:22, 10 April 2021

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Comment by ABC: Loyalists etc

Comment by Elven: Rebels. They have a good trio. A tank (fighter), support/heal (shamans) and DPS (archer).

Comment by ABC: Northerners etc

Comment by patience_reloaded: Undead due to their reliability when used correctly: Ghosts are very hard for most normal units (especially melee ones) to kill quick, most of the faction is poison-resistant, and due to having fixed traits, you know exactly what you get when you recruit them.

Comment by Hsaelt: Knalgans i like because they can take punishment and deliver punishment. Good HP, good damage outputs on units like gryphons and those guys with firearms. No real weaknesses in res good defence on hills mountains and those are commonplace

Comment by Knightmare: Burn. Everything.

Comment by ABC: Dunefolk etc

This page was last edited on 10 April 2021, at 15:22.
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