Difference between revisions of "Make your Map Pack"
Knyghtmare (talk | contribs) |
Knyghtmare (talk | contribs) |
||
Line 5: | Line 5: | ||
== Things to Consider == | == Things to Consider == | ||
=== The Approach === | === The Approach === | ||
− | This is about how you are making the maps/scenarios. Are you using the in-game '''map editor''' to make your maps? Or, are you taking it a step further and making the complete scenario using the map-editor's '''scenario editor'''? Or, are you determined to just code it entirely using the [[MapGeneratorWML]]? Hey, we are covering all three! | + | This is about how you are making the maps/scenarios. Are you using the in-game '''map editor''' to make your maps? Or, are you taking it a step further and making the complete scenario using the map-editor's '''scenario editor'''? Or, are you determined to just code it entirely using the [[MapGeneratorWML]]? Hey, we are covering all three!<br> |
+ | <br> | ||
+ | |||
=== The Procedures === | === The Procedures === | ||
+ | This section covers the Step-by-Step guides.<br> | ||
+ | |||
+ | ==== Method One - the Map Editor ==== | ||
+ | * Make your desired Map. Refer to [[BuildingMaps]] if you want further info. | ||
+ | * Assign player positions | ||
+ | * Save your Map. Give it a cool or immersive name. Remember to save once every 5 minutes or so while making your map because you get a power outage, crash, or whatever, you probably won't be able to restore any changes made. It is good practice to save while map-making. | ||
+ | * Open your add-ons folder. Refer to this [[Editingwesnoth#The_user_data_directory|page]] if you are not sure where it is. | ||
+ | * | ||
=== Extras === | === Extras === |
Revision as of 17:06, 23 March 2021
This is a step-by-step guide showing how users can get their custom made maps converted to scenarios, and then compile those scenarios into a map-pack add-on, ready for release! I shall to be as concise as possible, providing images to help understand.
For this guide, the process will be done with Battle for Wesnoth 1.15.11 which is the version I have installed right now, but the process is the same for every version.
Contents
Things to Consider
The Approach
This is about how you are making the maps/scenarios. Are you using the in-game map editor to make your maps? Or, are you taking it a step further and making the complete scenario using the map-editor's scenario editor? Or, are you determined to just code it entirely using the MapGeneratorWML? Hey, we are covering all three!
The Procedures
This section covers the Step-by-Step guides.
Method One - the Map Editor
- Make your desired Map. Refer to BuildingMaps if you want further info.
- Assign player positions
- Save your Map. Give it a cool or immersive name. Remember to save once every 5 minutes or so while making your map because you get a power outage, crash, or whatever, you probably won't be able to restore any changes made. It is good practice to save while map-making.
- Open your add-ons folder. Refer to this page if you are not sure where it is.