Difference between revisions of "BinaryPathWML"
From The Battle for Wesnoth Wiki
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[binary_path] should only be used where necessary. For example a multiplayer era should have its [binary_path] inside an #ifdef MULTIPLAYER instead of outside it in order to avoid possible clashes with single-player content. | [binary_path] should only be used where necessary. For example a multiplayer era should have its [binary_path] inside an #ifdef MULTIPLAYER instead of outside it in order to avoid possible clashes with single-player content. | ||
+ | |||
+ | == Example == | ||
+ | |||
+ | To enable the game to find images, sounds and music in the add-on MyAddOn: | ||
+ | |||
+ | [binary_path] | ||
+ | path=data/add-ons/MyAddOn | ||
+ | [/binary_path] | ||
+ | |||
+ | When the game looks for an image '''''units/humans/footman.png''''', it'll now be able to find and use the file '''''MyAddOn/images/units/humans/footman.png'''''. | ||
== See Also == | == See Also == |
Revision as of 19:02, 11 March 2014
the toplevel [binary_path] tag
This tag is used to recognize more than one directory as containing images, music, and sound. It only has one key:
- path: a directory. When an image is not found it the normal images directory, it will be looked for in path/images. Similarly, music will be looked for in path/music, and sound in path/sound.
Notice that path is still relative to the main Wesnoth directory.
[binary_path] should only be used where necessary. For example a multiplayer era should have its [binary_path] inside an #ifdef MULTIPLAYER instead of outside it in order to avoid possible clashes with single-player content.
Example
To enable the game to find images, sounds and music in the add-on MyAddOn:
[binary_path] path=data/add-ons/MyAddOn [/binary_path]
When the game looks for an image units/humans/footman.png, it'll now be able to find and use the file MyAddOn/images/units/humans/footman.png.