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Revision as of 17:41, 4 November 2012
This is a guide to the current (1.10.x/1.11.x) UMC campaigns for players. It aims to provide all the information not only about the story, but also about completion, difficulty and playing style of the campaign. See http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information, for currently non-available UMC-content please refer to http://forums.wesnoth.org/viewtopic.php?f=8&t=36733. Please edit, it is a wiki.
Contents
- 1 Blueprint
- 2 Battle for Wesnoth 1.10.x - stable
- 2.1 A Story of the Northlands
- 2.2 A Vision Blinded
- 2.3 Antar, Son of Rheor
- 2.4 Besieged Druids
- 2.5 Cities of the Frontier
- 2.6 Count Kromire
- 2.7 The Dark Hordes
- 2.8 The Earth's Gut
- 2.9 Elvish Dynasty RPG
- 2.10 The Epic of Vaniyera
- 2.11 The Fall of Wesnoth
- 2.12 Fate of a Princess
- 2.13 Forgotten Kingdom
- 2.14 The Founding of Borstep
- 2.15 Galuldur's First Journey
- 2.16 Grnk the Mighty
- 2.17 Invasion from the Unknown
- 2.18 Legend of the Invincibles
- 2.19 The Library of Kratemaqht
- 2.20 Panther Lord
- 2.21 Return of the Monster
- 2.22 Return to Noelren
- 2.23 Return to Ruins
- 2.24 Salt Wars
- 2.25 The Sojournings of Grog
- 2.26 Up from Slavery
- 2.27 Way of Dragon
- 3 Battle for Wesnoth 1.11.x - development
Blueprint
Status:
- Broken = Does not work at all
- Incomplete = Partially written, no progress
- WIP = Partially written, progress
- Complete = Completely written, but buggy as well as potential balance issues.
- Finished = Completely written, minimal to no bugs, slight balance issues possible.
Length:
Author:
Maintainer: if not maintained by the author anymore.
Description:
Version:
Requirements:
Difficulty:
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.
- Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.
- Easy
- Normal
- Hard
Style:
Please note: Many campaigns will feature more than one style. Please list the most significant ones.
- Skirmish = small to medium sized armies, your standard Wesnoth gameplay
- Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
- RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
- Survival = being exposed to changing, spawning enemies while remaining on the same map
- Large Battle = Eastern Flank in Northern Rebirth, Civil War in Son of the Black-Eye
- Simulation = campaigns feat. terrain modification, alternative resources
- Boss battle = a recurring feature of Invasion of the Unknown
Faction/Era:
- Era for the whole campaign and more specifically the faction or unit composition you field.
Custom units:
- Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
Forum:
- Links to the feedback and development threads at forums.wesnoth.org
Battle for Wesnoth 1.10.x - stable
Campaigns available in the 1.10.x stable version.
A Story of the Northlands
A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.
Author: zepko
Status: Complete
Length: 10 playable scenarios + 1 dialogue-only
Difficulty: Normal
Style: Skirmish
Faction/Era: Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.
Version: 0.2.0
A Vision Blinded
Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.
Author: LemonTea
Maintainer: AxalaraFlame
Status: Complete
Length: 13 playable scenarios + 1 dialogue-only
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Elves (+ Trolls, Outlaws)
Version: 0.6.6
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded
Antar, Son of Rheor
This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.
Author: Adamant14
Status: WIP
Length: 8 playable scenarios
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Loyalists (feat. fencer as main hero + various allies)
Version: 0.8.25a
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
Besieged Druids
A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.
Author: Celtic Minstrel
Status: Complete
Length: 9 scenarios
Difficulty: Unbalanced
Style: Skirmish
Faction/Era: Default, Elves
Version: 1
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
Cities of the Frontier
Settle a new town in the wilds north of the Great River.
This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.
Author: esci
Status: Complete
Length: Not fixed, approximately 6-10 seasons of 36 turns each
Difficulty: Normal
Style: Simulation, Survival
Faction/Era: Default, Loyalist
Version: 0.5.1
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36004
Count Kromire
You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.
Author: Velensk
Maintainer: currently none
Status: Complete
Length: 9 scenarios
Difficulty: Normal
Style: Skirmish
Faction/Era: Era of Myths, Vampires
Version: 1.3.2
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=21560
The Dark Hordes
Status: Incomplete/WIP
Length: 11/?
Author: Circon
Maintainer: Various
Description: Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.
Version:
Requirements:
Difficulty:
Style: Skirmish
Faction/Era: Default undead
Walkthrough: TheDarkHordes
Forum: [[1]]
The Earth's Gut
The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.
Author: Anonymissimus
Maintainer: Anonymissimus
Status: Incomplete
Length: 21 scenarios
Difficulty: Normal
Style: Dungeon
Faction/Era: Default, dwarves.
Version: 0.2.11
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26800
Note: This campaign is a "Dwarvish dungeon crawler" and is intended to be challenging for experienced players on hard whilst suitably easy on easy.
Elvish Dynasty RPG
You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!
Sequel to Ooze Mini-Campaign
Author: spencelack
Status: Complete
Length: 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)
Difficulty: Normal
Style: RPG, Skirmish
Faction/Era: Default, Elves
Version: 0.9.9b
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=28627
The Epic of Vaniyera
The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...
Author: oreb, turin
Maintainer: unwiseowl
Status: Complete
Length: 6 scenarios
Difficulty: Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)
Style: Skirmish
Faction/Era: Imperial Era, Sidhe.
Version: 0.9.0
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=19490
The Fall of Wesnoth
As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.
Author: Pewskeepski
Status: 1st part complete, 2nd WIP.
Length: 10 playable scenarios
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Outlaws
Version: 1.0.8
Fate of a Princess
Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.
Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...
Author: SkyOne, mich, simonsmith
Status: Finished
Length: 26-29 scenarios (some dialogue-only), 2 parts
Difficulty: Normal
Style: Skirmish, Dungeon
Faction/Era: Default with additions. You play two different, unique cross-faction combinations in each part.
Version: 0.9.17
Required Wesnoth version: 1.9.12 or later
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=26327
Forgotten Kingdom
Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.
Author: Limabean
Status: Incomplete ( but all scenarios playable and balanced )
Length: 9 playable scenarios + 1 dialogue-only
Difficulty: Normal
Style: Skirmish
Faction/Era: Goblins, Trolls
Version: 0.1.7
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=23483
Note: (Adamant14) This campaign includes a custom Troll line. A good campaign, sad that Limabean seems to abandon it.
The Founding of Borstep
The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!
Author: Beetlenaut
Status: Complete
Length: 10 and 1 dialogue only
Difficulty: Hard
Style: Skirmish
Faction/Era: Default, Northerners
Version: 1.1.1b
Note(Kanzil): I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.
Note(beetlenaut--author): In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I hope you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.
Galuldur's First Journey
While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.
Author: mattsc
Status: Complete
Length: 8-9 scenarios
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Elves
Version: 1.1.1
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
Grnk the Mighty
All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.
Author: mattsc
Status: Part I complete
Length: 13 scenarios
Difficulty: Hard
Style: Skirmish, RPG
Faction/Era: Default, changing (no standard army building gameplay)
Version: 1.0.5
Required Wesnoth version: 1.9.5 or later
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34970
Invasion from the Unknown
Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.
Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.
Author: shadowmaster
Maintainer: Espreon
Status: Finished
Length: 26 scenarios in two episodes
Difficulty: Normal
Style: Skirmish, Dungeon, Boss battle
Faction/Era: Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.
Version: 1.90.6
Note (taptap): Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.
Legend of the Invincibles
Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their human appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.
Part II: Into the Light (2 chapters, 30 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world.
Author: Dugi
Status: WiP (but Part I might be considered complete)
Length: 119 (+6 talk-only) scenarios at the moment
Difficulty: Normal
Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
Faction/Era: Elves, Loyalists, Undead; but they advance past their usual maximum level
Version: 2.3.0
Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
The Library of Kratemaqht
An ancient story from the old continent.
Author: Rich Marinaccio (cephalo)
Status: Complete
Length: 17 scenarios
Difficulty: Unbalanced (some scenarios are Easy - some rather Hard)
Style: Skirmish, RPG
Faction/Era: Loyalists and custom units.
Version: 1.0.0
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37798
Notes: (Adamant14) This campaign has a thought-out story, shows a great love for detail; It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.
Panther Lord
The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.
Author: Velensk
Maintainer: Lavender
Status: Finished
Length: 14 scenarios
Difficulty: Hard
Style: Skirmish
Faction/Era: Era of Four Moons, Darklanders (+ a wide variety of mercenaries)
Version: 1.0.2
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34318
Return of the Monster
It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....
A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.
Author: SkyOne
Status: Complete
Length: 16 playable, 2 dialog scenarios
Difficulty: Normal
Style: Skirmish, Dungeon
Faction/Era: Default with additions. You play a custom naga faction and carapaces (a turtle-like race).
Version: 0.7.1
Required Wesnoth version: 1.10.x
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36438
Return to Noelren
Status: Complete.
Length: 26 scenarios + 7 cut scenes
Author: Pyrophorus
Description: A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.
Version: 0.7
Requirements: BfW 1.10 (not tested on 1.11)
Difficulty: Easy, unbalanced
Style: Skirmish, RPG, Large Battle, Simulation
Faction/Era: Default + custom units
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026
Return to Ruins
The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.
Author: Ulfsark (Jeff Stevens)
Status: Complete
Length: 7 scenarios + 1 dialogue-only
Difficulty: Easy - Normal
Style: Skirmish
Faction/Era: Default,(Loyalists, Outlaws)
Version: 0.3.0
Required Wesnoth version: 1.10.x
Note: (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.
Salt Wars
Introductory campaign for the Era of Four Moons.
As an officer of one of the Sea States you must defend your organization from aggressive rivals.
Author: Velensk
Maintainer: Lavender
Status: Complete
Length: 5 scenarios
Difficulty: Easy
Style: Skirmish
Faction/Era: Era of Four Moons, Sea States
Version: 0.2.1
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=31498
The Sojournings of Grog
Grog (as starred in Under the Burning Suns) goes home.
Author: Peter Christopher, Thomas Hockings
Maintainer: Elvish_Hunter
Status: Finished
Length: 18 playable scenarios in 2 parts
Difficulty: Normal
Style: Skirmish, Dungeon, Large Battle
Faction/Era: Default. Most of the time you play trolls and some desert elves accompanying Grog.
Version: 3.0.1
Up from Slavery
Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.
Author: turin
Maintainer: unwiseowl
Status: Complete
Length: 7 scenarios
Difficulty: Normal
Style: Skirmish, Arena (= No recruit, small group gladiator fights)
Faction/Era: Imperial Era, Orcei Gladiatores
Version: 0.6.0
Way of Dragon
The story of what might happen if a person against his will transform into a dragon...
Author: DrakeDragon
Status: Complete but Broken (bug in scenario 07 stops the game)
Length: 7 playable scenarios + 1 dialogue-only
Difficulty: Unbalanced
Style: Skirmish/RPG
Faction/Era: Default Loyalists
Version: 1
Forum: No thread in the Wesnoth forums but a there is a forum in Russian language Russian Forum
Note: (Adamant14) Short campaign with just a few units, promising but buggy, unbalanced and broken. Most of the text in Cyrillic letters. In some scenarios the objectives too.
Battle for Wesnoth 1.11.x - development
Campaigns available in the 1.11.x development version.
Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.
Antar, Son of Rheor
This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.
Author: Adamant14
Status: WIP
Length: 8 playable scenarios
Difficulty: Normal
Style: Skirmish
Faction/Era: Default, Loyalists (feat. fencer as main hero + various allies)
Version: 0.8.24b
Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
Legend of the Invincibles
Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their human appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.
Part II: Into the Light (2 chapters, 30 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world.
Author: Dugi
Status: WiP (but Part I might be considered complete)
Length: 119 (+6 talk-only) scenarios at the moment
Difficulty: Normal
Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
Faction/Era: Elves, Loyalists, Undead; but they advance past their usual maximum level
Version: 2.3.0
Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).