Difference between revisions of "Talk:SingleUnitWML"
SlowThinker (talk | contribs) (→scope of applicability of attributes: new section) |
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− | max_moves, max_experience, max_hitpoints are missing. | + | I will delete this text later: <s>max_moves, max_experience, max_hitpoints are missing. Maybe more attributes are missing, but</s> |
− | Maybe more attributes are missing, but I don't know whether all attributes shown in Game Inspector work inside [unit] | + | I don't know whether all attributes shown in Game Inspector work inside [unit] |
== Reply == | == Reply == |
Revision as of 13:42, 7 May 2012
I will delete this text later: max_moves, max_experience, max_hitpoints are missing. Maybe more attributes are missing, but
I don't know whether all attributes shown in Game Inspector work inside [unit]
Reply
It does. I have added it.
scope of applicability of attributes
(by SlowThinker)
@Dugi:
what do you mean by "It does"? Do all attributes shown in Game Inspector work inside [unit]?
@anybody:
There are several areas where these attributes may appear:
1) inside [unit] 2) inside [store_unit] 3) inside [unstore_unit] 4) inside Game Inspector 5) in savefiles
The question is: if an attribute appears/takes effect in one point above, does it also appear/take effect in all other points? If the answer is yes then it should be stressed in wiki.
Note: http://wiki.wesnoth.org/InternalActionsWML#.5Bstore_unit.5D indicates the attributes that are shown by [store_unit] is a proper subset of attributes that take effect with [unstore_unit]