Difference between revisions of "SummerOfCodeProposal 2011 LuaAI champ"
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Revision as of 12:37, 9 April 2011
This page is related to Summer of Code 2011 |
See the list of Summer of Code 2011 Ideas |
This is a Summer of Code 2011 student page |
Project: SoC_Ideas_LuaAI_2011 |
Contents
Description
champ - Implement Multi-player Lua AI scripting security
I plan to implement a secure mechanism on Lua AI scripting system.
The mechanism will be implement on C++ level and transparent to Lua AI scripts.
Make player-unaccessible resource also unaccessible for Lua AI scripts. (For example: If fog is on, units covered by fog for current player should not accessible to Lua scripts initiated by current player.)
Make player-read-only resource also read-only for Lua AI scripts. (For example: Lua scripts should be able to access the coordinate for a player-owned unit, but should not be able to modify it directly.)
Contact
IRC
champ, MinXiang
Wesnoth forum
champ
Gna id
champ
cff29546 (at) gmail.com
SoC Application
Project Detail
General Idea
- Use both user access control and token access control to manage player based resources and terrain based resources.
Each resources have a owner(player or the game), some resources require tokens. lua may only read resources it owned or it belongs to a token owned.
when a Lua script is submitted to interpretor, use submittor as user. check every lua accessed data. - Check the accessiblity at the C++ object level, make the check transparent to Lua.
- Provide a data structure (which can be a dupication of existing one) to allow Lua to make moves virtually or virtually hypothesis so that AI script can evaluate certain cases.
Implement Additional Function
Make Virtual Read-Write resource
As the units status and position can not be changed by Lua scripts due to Multi-player Lua AI scripting security, some advanced Lua AI which need 'Table-top exercises' requires virtual private data structure (For instance, a virtual battlefield) to perform trial actions and to evaluate certain status on it.
In this scheme a data structure of virtual in game resource should be able to create, either from a copy of the real resource or from definitions in creating script.
This virtual resource should be fully controlled by the creator, which means the creator can view/add/remove/alter units on the virtual battlefield.
It is good to make it possible using the same operation the real resources use for these virtual resources.
Questionnaire
Qusetionnaire is here.