Difference between revisions of "SummerOfCodeProposal 2011 LuaAI champ"
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As the units status and position can not be changed by Lua scripts due to Multi-player Lua AI scripting security, some advanced Lua AI which need 'Table-top exercises' requires a virtual battlefield to perform trial actions and to evaluate certain status on battlefield.<br/> | As the units status and position can not be changed by Lua scripts due to Multi-player Lua AI scripting security, some advanced Lua AI which need 'Table-top exercises' requires a virtual battlefield to perform trial actions and to evaluate certain status on battlefield.<br/> | ||
+ | In this scheme a data structure of virtual battlefield should be able to create, either from a copy of the real battlefield or from definitions in creating script. | ||
+ | This virtual battlefield should be fully controlled by the creator, which means the creator can add/remove/alter/check units on the virtual battlefield. | ||
//Undone: Add more first-level sections to detail your proposal | //Undone: Add more first-level sections to detail your proposal |
Revision as of 15:02, 4 April 2011
This page is related to Summer of Code 2011 |
See the list of Summer of Code 2011 Ideas |
This is a Summer of Code 2011 student page |
Contents
Description
champ - Implement Multi-player Lua AI scripting security
I plan to implement a secure mechanism on Lua AI scripting system.
The mechanism will be implement on C++ level and transparent to Lua AI scripts.
Make player-unaccessible resource also unaccessible for Lua AI scripts. (For example: If fog is on, units covered by fog for current player should not accessible to Lua scripts initiated by current player.)
Make player-read-only resource also read-only for Lua AI scripts. (For example: Lua scripts should be able to access the coordinate for a player-owned unit, but should not be able to modify it directly.)
champ - Additional Task - Make a virtual battlefield
As the units status and position can not be changed by Lua scripts due to Multi-player Lua AI scripting security, some advanced Lua AI which need 'Table-top exercises' requires a virtual battlefield to perform trial actions and to evaluate certain status on battlefield.
In this scheme a data structure of virtual battlefield should be able to create, either from a copy of the real battlefield or from definitions in creating script.
This virtual battlefield should be fully controlled by the creator, which means the creator can add/remove/alter/check units on the virtual battlefield.
//Undone: Add more first-level sections to detail your proposal
Contact
IRC
champ
MinXiang (alternative)
Wesnoth forum
champ
Gna id
champ
cff29546 (at) gmail.com