Difference between revisions of "User:Dovolente"
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A multiplayer, "total mod" era which changes the game to a resource-collection game. Players start with a leader and 3 peasants (and in 'survival' mode, 3 military units). The map is converted to a "pre-civilization" stage, removing all built structures and roads. Peasants collect resources depending on their terrain, and can build villages, walls, and towers. The leader can spend resources to recruit more peasants or military units from villages. It is possible to win through conquest or through resource collection. See the [http://forums.wesnoth.org/viewtopic.php?f=19&t=20867 Settlers Era forum thread] for further details. | A multiplayer, "total mod" era which changes the game to a resource-collection game. Players start with a leader and 3 peasants (and in 'survival' mode, 3 military units). The map is converted to a "pre-civilization" stage, removing all built structures and roads. Peasants collect resources depending on their terrain, and can build villages, walls, and towers. The leader can spend resources to recruit more peasants or military units from villages. It is possible to win through conquest or through resource collection. See the [http://forums.wesnoth.org/viewtopic.php?f=19&t=20867 Settlers Era forum thread] for further details. | ||
− | === | + | ===Wanderlust=== |
− | A single-player campaign featuring nonlinear play, strong RPG elements, and an extensive, original fantasy setting. Still in | + | A single-player campaign system featuring nonlinear play, strong RPG elements, and an extensive, original fantasy setting. Still in concept development stage. |
===Wesband=== | ===Wesband=== | ||
Wesband aspires to be a rogue-like dungeoncrawl multiplayer campaign for 1-4 players. I developed the basic concept and multiplayer framework, as well as the randomized starting map/towns and randomized dungeon levels. Ken Oh brought his excellent RPG work to the project, and he and others have since enhanced and improved the campaign immensely. See the [http://www.wesnoth.org/forum/viewtopic.php?f=15&t=21234&start=15 Wesband forum discussion] for further details. | Wesband aspires to be a rogue-like dungeoncrawl multiplayer campaign for 1-4 players. I developed the basic concept and multiplayer framework, as well as the randomized starting map/towns and randomized dungeon levels. Ken Oh brought his excellent RPG work to the project, and he and others have since enhanced and improved the campaign immensely. See the [http://www.wesnoth.org/forum/viewtopic.php?f=15&t=21234&start=15 Wesband forum discussion] for further details. |
Revision as of 03:33, 21 January 2011
I'm an English language instructor at a university in the southeastern United States. A long-time fantasy gaming enthusiast, I've enjoyed developing user-made content for many different games, including Wesnoth.
Dov's MP Maps
A collection of nonstandard multiplayer maps, including "Elf Chess" and the original versions of the much-modded scenarios "Orocia" and "Deep Shrine". See the Dov's MP Maps forum thread for further details.
XP Era
A "mod" era which allows players to spend a unit's xp to purchase various stat upgrades. Based on work by itota. See the XP Era forum thread for further details.
Settlers Era
A multiplayer, "total mod" era which changes the game to a resource-collection game. Players start with a leader and 3 peasants (and in 'survival' mode, 3 military units). The map is converted to a "pre-civilization" stage, removing all built structures and roads. Peasants collect resources depending on their terrain, and can build villages, walls, and towers. The leader can spend resources to recruit more peasants or military units from villages. It is possible to win through conquest or through resource collection. See the Settlers Era forum thread for further details.
Wanderlust
A single-player campaign system featuring nonlinear play, strong RPG elements, and an extensive, original fantasy setting. Still in concept development stage.
Wesband
Wesband aspires to be a rogue-like dungeoncrawl multiplayer campaign for 1-4 players. I developed the basic concept and multiplayer framework, as well as the randomized starting map/towns and randomized dungeon levels. Ken Oh brought his excellent RPG work to the project, and he and others have since enhanced and improved the campaign immensely. See the Wesband forum discussion for further details.