Difference between revisions of "User:Ayin"
From The Battle for Wesnoth Wiki
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* Terrain graphics system (<tt>builder.?pp</tt>) | * Terrain graphics system (<tt>builder.?pp</tt>) |
Revision as of 20:19, 10 October 2005
Hello, world
I am Philippe Plantier, a Wesnoth developer, also known as Ayin in the virtual world.
I am the author of several parts of the Wesnoth code, notably the terrain graphics code. A complete documentation for this one can be found here: TerrainGraphicsWML.
You can join me at the following e-mail address: philippe.plantier_AT_naema_DOT_org.
Contributions
Code contributions
Those are some parts of the code I created (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed.
- Terrain graphics system (builder.?pp)
- Multiplayer lobby system rewrite
- Multiplayer campaigns (in progress)
- Checksumming code for multiplayer (checksum.?pp)
- WML parser (rewrite) (serialization/parser.?pp and serialization/tokenizer.?pp)
- Generic animation code (animated.?pp)
- Multiple font system
- SDL_ttf fixes
- UTF-8 encoder-decoder
- Image “locators” for quicker access to images
- t_strings, to be able to serialize translatable data
And several small fixes and improvements.
Graphics contributions
Those are graphics I added to the game. Just to brag :).
- Loyalist “standard” castle graphics
- Grassland graphics
- Cavewall graphics, and their associated dwarven castle / village graphics
Todo
- Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by Ivanovic (see proposal)
- Complete support for multiplayer campaigns
- Fix bugs
- Finish the CastleTutorial.
Click here to go to my talk page.