Difference between revisions of "User:Stern"
From The Battle for Wesnoth Wiki
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The first step of blocking is to divide the moving parts of your character's base frame into easy to distinguish colors. For example, I recolored the Ghast's arms, legs, heads etc. | The first step of blocking is to divide the moving parts of your character's base frame into easy to distinguish colors. For example, I recolored the Ghast's arms, legs, heads etc. | ||
− | http://img15.imageshack.us/img15/1500/ghast.png | + | http://img15.imageshack.us/img15/1500/ghast.png http://img440.imageshack.us/img440/4742/ghast1.png |
'''Credits''' | '''Credits''' | ||
Zerovirus for Ghast baseframe. | Zerovirus for Ghast baseframe. |
Revision as of 18:15, 27 November 2010
Animation Tutorial: Blocking
Learn how to take a standing base frame:
To full animation:
Through "animation blocking."
For this tutorial, you will need:
A base frame of the unit -> (http://wiki.wesnoth.org/Creating_a_scratch_built_sprite)
A graphics editing program -> http://www.gimp.org/
Lets get started
The first step of blocking is to divide the moving parts of your character's base frame into easy to distinguish colors. For example, I recolored the Ghast's arms, legs, heads etc.
Credits
Zerovirus for Ghast baseframe.