Difference between revisions of "User:Ayin"
From The Battle for Wesnoth Wiki
				
				
		
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== Todo ==  | == Todo ==  | ||
| − | * Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by [[User:Ivanovic|Ivanovic]]  | + | * Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by [[User:Ivanovic|Ivanovic]] (see [[User:Ayin/Extended terrains proposal|proposal]])  | 
* Complete support for multiplayer campaigns  | * Complete support for multiplayer campaigns  | ||
* [http://bugs.wesnoth.org/ Fix bugs]  | * [http://bugs.wesnoth.org/ Fix bugs]  | ||
Revision as of 12:36, 9 October 2005
Hello, world
I am Philippe Plantier, a Wesnoth developer, also known as Ayin in the virtual world.
I am the author of several parts of the Wesnoth code, notably the terrain graphics code. A complete documentation for this one can be found here: TerrainGraphicsWML.
You can join me at the following e-mail address: philippe.plantier_AT_naema_DOT_org.
Contributions
Code contributions
Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed.
- Terrain graphics system (builder.?pp)
 - Multiplayer lobby system rewrite
 - Multiplayer campaigns (in progress)
 - Checksumming code for multiplayer (checksum.?pp)
 - WML parser (rewrite) (serialization/parser.?pp and serialization/tokenizer.?pp)
 - Generic animation code (animated.?pp)
 - Multiple font system
 - SDL_ttf fixes
 - UTF-8 encoder-decoder
 - Image “locators” for quicker access to images
 - t_strings, to be able to serialize translatable data
 
And several small fixes and improvements.
Graphics contributions
Those are graphics I added to the game. Just to brag :).
- Loyalist “standard” castle graphics
 - Grassland graphics
 - Cavewall graphics, and their associated dwarven castle / village graphics
 
Todo
- Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by Ivanovic (see proposal)
 - Complete support for multiplayer campaigns
 - Fix bugs
 - Finish the CastleTutorial.
 
Click here to go to my talk page.