Difference between revisions of "User:Ayin"

From The Battle for Wesnoth Wiki
(Hello, world)
(Contributions)
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You can join me at the following e-mail address: [mailto:philippe.plantier_AT_naema_DOT_org philippe.plantier_AT_naema_DOT_org].
 
You can join me at the following e-mail address: [mailto:philippe.plantier_AT_naema_DOT_org philippe.plantier_AT_naema_DOT_org].
  
=== Contributions ===
+
=== Code contributions ===
  
 
Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed.
 
Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed.
  
* Terrain graphics system (builder.?pp)
+
* Terrain graphics system (<tt>builder.?pp</tt>)
 
* Multiplayer lobby system rewrite
 
* Multiplayer lobby system rewrite
 
* Multiplayer campaigns (in progress)
 
* Multiplayer campaigns (in progress)
* Checksumming code for multiplayer
+
* Checksumming code for multiplayer (<tt>checksum.?pp</tt>)
* WML parser (rewrite)
+
* WML parser (rewrite) (<tt>serialization/parser.?pp</tt> and <tt>serialization/tokenizer.?pp</tt>)
* Generic animation code (animated.?pp)
+
* Generic animation code (<tt>animated.?pp</tt>)
 
* Multiple font system
 
* Multiple font system
* SDL_ttf fixes
+
* [http://www.libsdl.org/projects/SDL_ttf/ SDL_ttf] fixes
 
* UTF-8 encoder-decoder
 
* UTF-8 encoder-decoder
* Image "locators" for quicker access to images
+
* Image {{"|locators}} for quicker access to images
 
* t_strings, to be able to serialize translatable data
 
* t_strings, to be able to serialize translatable data
  
 
And several small fixes and improvements.
 
And several small fixes and improvements.
 +
 +
=== Graphics contributions ===
 +
 +
Those are graphics I added to the game. Just to brag :).
 +
 +
* Loyalist {{"|standard}} castle graphics
 +
* Grassland graphics
 +
* Cavewall graphics, and their associated dwarven castle / village graphics
  
 
=== Todo ===
 
=== Todo ===

Revision as of 11:11, 9 October 2005

Hello, world

I am Philippe Plantier, a Wesnoth developer, also known as Ayin in the virtual world.

I am the author of several parts of the Wesnoth code, notably the terrain graphics code. A complete documentation for this one can be found here: TerrainGraphicsWML.

You can join me at the following e-mail address: philippe.plantier_AT_naema_DOT_org.

Code contributions

Those are some parts of the code I worked on (or parts of the code I am guilty for). This may mean I have special knowledge of them, and that I may be the one to bother if those need to be fixed.

  • Terrain graphics system (builder.?pp)
  • Multiplayer lobby system rewrite
  • Multiplayer campaigns (in progress)
  • Checksumming code for multiplayer (checksum.?pp)
  • WML parser (rewrite) (serialization/parser.?pp and serialization/tokenizer.?pp)
  • Generic animation code (animated.?pp)
  • Multiple font system
  • SDL_ttf fixes
  • UTF-8 encoder-decoder
  • Image “locators” for quicker access to images
  • t_strings, to be able to serialize translatable data

And several small fixes and improvements.

Graphics contributions

Those are graphics I added to the game. Just to brag :).

  • Loyalist “standard” castle graphics
  • Grassland graphics
  • Cavewall graphics, and their associated dwarven castle / village graphics

Todo

  • Add support for a more flexible way to add new terrains. Base terrain / overlay system, like it was described by Ivanovic?
  • Complete support for multiplayer campaigns
  • Fix bugs

Click here to go to my talk page.