Difference between revisions of "User:Spookymagician"
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~ SpoOkyMagician | ~ SpoOkyMagician | ||
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+ | == SXC Development == | ||
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+ | I just wanted to point out that I am now helping out with the SXC add-on. I always had an interest in this. (I am not in particularly a fan of high damage/strike style games but, this reminds me of the old days when I played "U Da Prey" scenarios on "Age of Empires 2 The Conquerors Expansion". I was a huge fan of that scenario. Although, I never liked multiple hero UDP's... Anyway, SX was basically the same concept. (Just turn based) I immediately took a liking of the concept. Anyhow, I decided to join the team with updating it. Thisfar, I contributed basic converting/re-writing of the old scenarios and I also designed "SXC_SpoOky_Forest". I am very proud of that scenario. It was very fun to play and it was exactly how I planned it to work out. (except with a few minor things that yet needs to be fixed.) Anyhow, I will continue to help the development of SXC whenever I get the time. Although, I really want to focus on UGS as much as possible right now. | ||
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+ | ~SpoOkyMagician |
Revision as of 09:41, 20 September 2010
Contents
Introduction
Hello everyone. If you don't know who I am then I feel sorry for you. (I'm just kidding. :P) I am just another wesnoth fan. I decided to come here and help out with whatever I can. (If anything at all.) I also joined because I found out that wesnoth allows you to customize/create scenarios, campaigns, etc. I always loved modding/editing in games. Anyway, there is a lot to say about myself but, I will keep it short. I am a programmer, I like music, art, gaming, etc. That is me in a nutshell. Anyhow, I will post things below what I am working on, thinking about, etc. Enjoy!
~ SpoOkyMagician
Unwelcome Guests Series (New changes planned)
I have been working on this for a few years and I am considering to change some things to the add-on itself. This won't be a major change but, it will effect the game. (I have thought this over carefully. This should improve UGS more than anything. Although, it may have flaws in the end.) Anyway, I have decided to change the specials once again. (You no longer will pick a special at the start. Instead, all specials will be available to you automatically. However, I have to change the shop/inventory completely because of this.) I plan to make the shop now have separate categories. (EX: Potions, Scrolls, Smithing, etc.) This will also change teleportation and summoning. (You must be at one of the castles to teleport/summon.) The point of all these ideas/changes is to simplify the game/code. I have very little interest in the current code as it is very old and has been changed way too many times... (This should also remove a lot of the excess menu items as well.) Hopefully, I can redo all this and maybe post UG1 for temporarily. (I will put UG2 and UG3 in a temp/wip folder. This way, you can play UG1 and give me some feedback on my changes.) I will let you know more as I progress with these changes overtime.
edit: I managed to update a lot here and there. However, I still have a lot to do yet. (The inventory/shops/trading will take the longest.) I have to redo the menus to allow multiple sections. It shouldn't be too bad but, it will take some time. :\
edit: Okay... So I managed to finish the potions section of the shop. Although, it could use some work yet... I will see what I can do to make it look a bit better...
edit: Okay. This looks a bit better but, it will do for now. (if need be, I will add a third menu for buying/selling if needed.)
edit: I finished the potions and animal taming shop items. I just got a few more to do yet... Then, I need to move on to inventory... After that, trading...
edit: I have completed the shop finally... (I tested every item for buying/selling too. they all work properly. :) ) Now, I think I will work on trading... the inventory will come last for sure... -_- '
~ SpoOkyMagician
Modifiable Android Project (Upcoming Ideas)
I had some new ideas for MAP. (I started working on them a little bit. However, I thought of some flaws that comes along with the idea.) I decided to add some multiplayer scenarios that players can fight each other in a arena. Android vs Android. I also thought about other concepts as well but, I haven't got to that yet. I will keep you posted about those later on. However, I wish to work on UGS before I tackle this job. ;)
~ SpoOkyMagician
SXC Development
I just wanted to point out that I am now helping out with the SXC add-on. I always had an interest in this. (I am not in particularly a fan of high damage/strike style games but, this reminds me of the old days when I played "U Da Prey" scenarios on "Age of Empires 2 The Conquerors Expansion". I was a huge fan of that scenario. Although, I never liked multiple hero UDP's... Anyway, SX was basically the same concept. (Just turn based) I immediately took a liking of the concept. Anyhow, I decided to join the team with updating it. Thisfar, I contributed basic converting/re-writing of the old scenarios and I also designed "SXC_SpoOky_Forest". I am very proud of that scenario. It was very fun to play and it was exactly how I planned it to work out. (except with a few minor things that yet needs to be fixed.) Anyhow, I will continue to help the development of SXC whenever I get the time. Although, I really want to focus on UGS as much as possible right now.
~SpoOkyMagician