Difference between revisions of "UsefulWMLFragments"

From The Battle for Wesnoth Wiki
(Logic Structure Macros)
(Campaign Tools)
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=== Campaign Tools ===
 
=== Campaign Tools ===
 
*[[Victory Conditions]]: Number of Villages, Amount of Gold. Suitable for multiplayer scenarios.
 
*[[Victory Conditions]]: Number of Villages, Amount of Gold. Suitable for multiplayer scenarios.
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 +
=== RPG Tools ===
 +
*[[A Shop Like Thing]]: How to add even more RPG elements to your scenarios.
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*[[CutsceneWML]]: Fixed MOVE_TO event (uses FIND_NEARBY), move + exit to recall list, define character dialogue and a "main character", grant unlimited moves.
  
 
==== Music Tools ====
 
==== Music Tools ====
 
*[[WML Musical Moods]]: Groups the Wesnoth music (as of 1.7.x) into "moods" and defines macros for playing randomly songs from these pools and for quickly switching music.
 
*[[WML Musical Moods]]: Groups the Wesnoth music (as of 1.7.x) into "moods" and defines macros for playing randomly songs from these pools and for quickly switching music.
 
==== Map Tools ====
 
*[[A Shop Like Thing]]: How to add even more RPG elements to your scenarios.
 
  
 
==== Unit Tools ====
 
==== Unit Tools ====

Revision as of 06:27, 29 September 2009

Useful WML Fragments

Most of the things found here are macros (see PreprocessorRef) that must be copied into a scenario file or another file included first by the campaign, and then used in the scenario (or multiplayer map). Remember that a macro cannot be used at a point before it is defined.

Some things not to do here:

  • Don't add macros that duplicate things in the core macro library.
  • Don't add macros that are trivial syntax shortcuts.
  • Don't add macros that generate unbalanced syntax fragments.

Try to avoid adding pages here. It is better to find a category in which your code fits and add it to that page.

Logic Structure Macros

  • WML Utilities: Macros to assist other macros. Filter by Terrain. Iterate. Overlay with Filter. Determine Opposite Coordinates. Find nearest hex(es)

Campaign Tools

  • Victory Conditions: Number of Villages, Amount of Gold. Suitable for multiplayer scenarios.

RPG Tools

  • A Shop Like Thing: How to add even more RPG elements to your scenarios.
  • CutsceneWML: Fixed MOVE_TO event (uses FIND_NEARBY), move + exit to recall list, define character dialogue and a "main character", grant unlimited moves.

Music Tools

  • WML Musical Moods: Groups the Wesnoth music (as of 1.7.x) into "moods" and defines macros for playing randomly songs from these pools and for quickly switching music.

Unit Tools

  • WML Abilities: Knockback. Charm. Bloodlust. Abilities cannot currently be incorporated in the unit type definitions themselves, but must be included in the scenario file.
  • WML Buildings: Generic Buildings, Light House/Dark Tower, Wishing Well #1, Wishing Well #2.

Item Tools

  • DroppableItem: Macros to drop items. Currently only macros for dropping items on unit death including a permenant item that can be picked up, and dropped, multiple times by different units.

Advanced WML

  • Advanced WML: Branch on Village Type. Recruit from a Ship. Point Rotation Scheme. Store Reachable Locations.

Templates

  • WML Templates: Generic campaign, scenario and unit templates. (updated)

See Also