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<b>TESTING</b> ai movement.
<b>TESTING</b> ai movement.


ai attacks.
<b>NOW</b> ai attacks.


<b>DONE</b> ai recruiting.  
<b>DONE</b> ai recruiting.  


<b>NOW</b> ai set movement/attacks to 0.
<b>DONE</b> ai set movement/attacks to 0.


== AI Lookup==
== AI Lookup==

Revision as of 22:26, 22 April 2009

CURRENT WORK

extract gamestate-changing actions from AI code to separate classes.

TESTING ai movement.

NOW ai attacks.

DONE ai recruiting.

DONE ai set movement/attacks to 0.

AI Lookup

implement ai lookup by scanning ai/ais directory for a list of ai configs.

AI testing:

set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.