Difference between revisions of "AI Refactoring2009Crab"

From The Battle for Wesnoth Wiki
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m (updated progress)
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== extract gamestate-changing actions from AI code to separate classes.==
 
== extract gamestate-changing actions from AI code to separate classes.==
  
ai movement.
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<b>TESTING</b> ai movement.
  
 
ai attacks.
 
ai attacks.
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<b>DONE</b> ai recruiting.  
 
<b>DONE</b> ai recruiting.  
  
ai set movement to 0.
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<b>NOW</b> ai set movement/attacks to 0.
 
   
 
   
  
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== AI testing:==
 
== AI testing:==
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server.
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set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.

Revision as of 20:22, 22 April 2009

CURRENT WORK

extract gamestate-changing actions from AI code to separate classes.

TESTING ai movement.

ai attacks.

DONE ai recruiting.

NOW ai set movement/attacks to 0.


AI Lookup

implement ai lookup by scanning ai/ais directory for a list of ai configs.

AI testing:

set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server. Current status: compiled 1.6 using freebsd ports (to auto-install most of the dependencies), added lua, copied my git repository to there, will try to compile trunk soon.