Difference between revisions of "AI Refactoring2009Crab"

From The Battle for Wesnoth Wiki
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== AI testing:==
 
== AI testing:==
 
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server.
 
set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server.
 
= DONE =
 
 
[http://svn.gna.org/viewcvs/wesnoth?rev=34723&view=rev r34723] AI Refactoring: changed 'team' to 'side' when it means 'side number that starts from 1'.
 
 
[http://svn.gna.org/viewcvs/wesnoth?rev=34720&view=rev r34720] AI Refactoring: Moved location of ai_interface::info to ai_manager. Now using a single copy of ai_interface::info for all AIs, and using get_info() accessor to get it from AIs. Also, fixed side to be unsigned int where it is possible.
 
 
[http://svn.gna.org/viewcvs/wesnoth?rev=34719&view=rev r34719] AI Refactoring: removed unused turn_data_ from ai_interface::info
 
 
[http://svn.gna.org/viewcvs/wesnoth?rev=34705&view=rev r34705] AI Refactoring. Extracted 'team number' and 'master' from ai_interface::info. This makes ai_interface::info ai-independent and allows to push it out of ai.
 

Revision as of 19:38, 20 April 2009

CURRENT WORK

extract gamestate-changing actions from AI code to separate classes.

ai movement.

ai attacks.

DONE ai recruiting.

ai set movement to 0.


AI Lookup

implement ai lookup by scanning ai/ais directory for a list of ai configs.

AI testing:

set up a batch testing of 'ai vs ai' battles on my home computer, with results posted to db with a web frontend on a colocated server.