Difference between revisions of "Create"
From The Battle for Wesnoth Wiki
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− | Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating your own content. | + | Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content. |
+ | |||
+ | == What can I create? == | ||
+ | * Maps | ||
+ | * Scenarios | ||
+ | * Campaigns | ||
+ | * Units | ||
+ | * Multiplayer factions and eras | ||
+ | |||
+ | == What have others done? == | ||
+ | In addition to the link here, there are a multitude multiplayer maps and discussion of the campaigns on the [[http://www.wesnoth.org/forum Wesnoth forum]] | ||
+ | * [[UserScenarios|User contributed campaigns]] | ||
+ | |||
+ | == The world of Wesnoth == | ||
+ | * [[WesnothHistory|The history of Wesnoth]] | ||
+ | * [[WesnothGeography|The geography of Wesnoth]] | ||
+ | * [[RaceDescriptions|The races of creatures in Wesnoth]] | ||
+ | * [[WesnothPoetry|Wesnothian poetry]] | ||
== Building Scenarios and Campaigns == | == Building Scenarios and Campaigns == | ||
== WML Reference == | == WML Reference == |
Revision as of 03:11, 15 September 2005
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.
Contents
What can I create?
- Maps
- Scenarios
- Campaigns
- Units
- Multiplayer factions and eras
What have others done?
In addition to the link here, there are a multitude multiplayer maps and discussion of the campaigns on the [Wesnoth forum]