Difference between revisions of "Glossary"
From The Battle for Wesnoth Wiki
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== C == | == C == | ||
− | ; campaign: A sequence of scenarios with a connecting storyline. | + | ; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[UserCampaigns]], [[CampaignWML]]) |
== E == | == E == | ||
− | ; era: A set of factions available in multiplayer. You can download additional eras from the campaign server | + | ; era: A set of factions available in multiplayer. You can download additional eras from the [[UserCampaigns#Campaign server|campaign server]]. ([[EraWML]]) |
== F == | == F == | ||
− | ; faction: A set of units available to be plated as a side in multiplayer games. | + | ; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]]) |
; fog of war: A scenario option; enemy units are displayed only when close to player's units | ; fog of war: A scenario option; enemy units are displayed only when close to player's units | ||
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== M == | == M == | ||
− | ; mainline: A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "UMC". | + | ; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "[[#U|UMC]]". |
== S == | == S == | ||
− | ; scenario: A sequence of turns played on one map. | + | ; scenario: A sequence of turns played on one map. ([[ScenarioWML]]) |
; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible. | ; shroud: A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible. | ||
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== T == | == T == | ||
− | ; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs | + | ; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]]) |
− | ; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. | + | ; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]]) |
== U == | == U == | ||
− | ; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server. | + | ; UMC: "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the [[UserCampaigns#Campaign server|Wesnoth campaign server]]. |
== W == | == W == | ||
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== Z == | == Z == | ||
− | ; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further | + | ; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further. |
; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further. | ; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further. |
Revision as of 23:11, 29 February 2008
This is an alphabetical list of words that have special meaning in the context of Wesnoth. Each word is explained briefly here; if you feel that a longer description is necessary, please create a link to (a part of) separate page. The purpose of the list is to help beginning players and translators quickly find the meaning of some word.
A
- ability
- A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". (See AbilitiesWML for creating abilities.)
C
- campaign
- A sequence of scenarios with a connecting storyline. (MainlineCampaigns, UserCampaigns, CampaignWML)
E
- era
- A set of factions available in multiplayer. You can download additional eras from the campaign server. (EraWML)
F
- faction
- A set of units available to be plated as a side in multiplayer games. (multiplayer_side WML tag)
- fog of war
- A scenario option; enemy units are displayed only when close to player's units
M
- mainline
- A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. The opposiyte of "UMC".
S
- scenario
- A sequence of turns played on one map. (ScenarioWML)
- shroud
- A scenario option; the whole map is black at the beginning, only parts already "discovered" by the player are visible.
T
- team color (TColor, TC)
- A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs (Team Color Shifting)
- trait
- A random minor modification of a unit; it makes a unit different from other units of the same type. (the trait tag)
U
- UMC
- "User-Made content" or "User-Maintained Content", campaigns and other material that does not ship with the game but is available for download from the Wesnoth campaign server.
W
- Wescamp
- The project for translating unofficial user-made campaigns
Z
- zone of control (ZOC)
- game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.
- zone-locked
- said of a unit that has entered an enemy ZOC and therefor cannot move further.