Talk:ReferenceWMLDump: Difference between revisions
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I suggest that "$foo_$b" was not a valid complex substitution. |
m Oops, I misformated my code. I will fix that now. |
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: Further, the following example passes wesnoth 1.2.5, and at least demonstrates that the [allow_recruit]type= key permits complex substitution: | : Further, the following example passes wesnoth 1.2.5, and at least demonstrates that the [allow_recruit]type= key permits complex substitution: | ||
# works in 1.2.5 | |||
[event] | |||
name=start | |||
{VARIABLE title "Sharpshooter"} | |||
{VARIABLE name title} | |||
[allow_recruit] | |||
type="Elvish $$name||" | |||
side=1 | |||
[/allow_recruit] | |||
[/event] | |||
: When I made a copy of 2p - Blitz with this event, side 1 was able to recruit Elvish Sharpshooters. | : When I made a copy of 2p - Blitz with this event, side 1 was able to recruit Elvish Sharpshooters. | ||
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: To show why your test failed, I suggest that "$foo_$b" is not a valid complex suggestion. (I do not know why "$foo_$b" does not work; maybe there is a bug in 1.2.5, or I misunderstand how complex substitution works.) The wiki page claims that [message]message= allows complex substitution, so I extended your example to be: | : To show why your test failed, I suggest that "$foo_$b" is not a valid complex suggestion. (I do not know why "$foo_$b" does not work; maybe there is a bug in 1.2.5, or I misunderstand how complex substitution works.) The wiki page claims that [message]message= allows complex substitution, so I extended your example to be: | ||
{VARIABLE foo_bar 42} | |||
{VARIABLE b bar} | |||
[gold] | |||
side=2 | |||
amount=$foo_$b | |||
# broken in 1.2.5 | |||
[/gold] | |||
[message] | |||
speaker=narrator | |||
message=$foo_$b | |||
# broken in 1.2.5 | |||
[/message] | |||
: When I tested this, side 2 failed to gain 42 gold, and the message box can up with an empty message! --[[User:Kernigh|Kernigh]] 16:35, 15 July 2007 (CEST) | : When I tested this, side 2 failed to gain 42 gold, and the message box can up with an empty message! --[[User:Kernigh|Kernigh]] 16:35, 15 July 2007 (CEST) | ||
Revision as of 14:35, 15 July 2007
Kernigh wrote:
- Since Wesnoth 1.1.5, all simple substitution was eliminated in favor of complex substitution, which is more versatile.
There is no source for this claim, and my tests contradict it: In wesnoth 1.2.5, the WML snippet
{VARIABLE foo_bar 42}
{VARIABLE b bar}
[gold]
side=1
amount=$foo_$b
[/gold]
does nothing, but
{VARIABLE foo_bar 42}
{VARIABLE b bar}
{VARIABLE_OP temp format $foo_$b}
[gold]
side=1
amount=$temp
[/gold]
adds 42 gold to side 1. I have therefore reverted the edit. Please only change the content of this page if you are sure you are right.
Meriton 15:25, 15 July 2007 (CEST)
- In the source file wesnoth-1.2.5/changelog, under the section for "Wesnoth 1.1.5", it states, "all [event] tags shall perform complex substitution".
- Further, the following example passes wesnoth 1.2.5, and at least demonstrates that the [allow_recruit]type= key permits complex substitution:
# works in 1.2.5
[event]
name=start
{VARIABLE title "Sharpshooter"}
{VARIABLE name title}
[allow_recruit]
type="Elvish $$name||"
side=1
[/allow_recruit]
[/event]
- When I made a copy of 2p - Blitz with this event, side 1 was able to recruit Elvish Sharpshooters.
- To show why your test failed, I suggest that "$foo_$b" is not a valid complex suggestion. (I do not know why "$foo_$b" does not work; maybe there is a bug in 1.2.5, or I misunderstand how complex substitution works.) The wiki page claims that [message]message= allows complex substitution, so I extended your example to be:
{VARIABLE foo_bar 42}
{VARIABLE b bar}
[gold]
side=2
amount=$foo_$b
# broken in 1.2.5
[/gold]
[message]
speaker=narrator
message=$foo_$b
# broken in 1.2.5
[/message]
- When I tested this, side 2 failed to gain 42 gold, and the message box can up with an empty message! --Kernigh 16:35, 15 July 2007 (CEST)