Difference between revisions of "TerrainCodesWML"
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and the possible values of the ''letter'' key. | and the possible values of the ''letter'' key. | ||
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See [[TerrainWML]] for information on how to define a terrain. | See [[TerrainWML]] for information on how to define a terrain. | ||
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* '''A''' human (snow) hill village | * '''A''' human (snow) hill village | ||
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==Reserved letters and non-letter Characters== | ==Reserved letters and non-letter Characters== | ||
− | Reserved letters are for custom terrains in user-made campaigns. In addition to these it is currently also possible to use other characters not on the above list to represent custom terrain, such as ½ § @ % | + | Reserved letters are for custom terrains in user-made campaigns. In addition to these it is currently also possible to use other characters not on the above list to represent custom terrain, such as ½ § @ % etc., but new "official" terrain may be assigned for these characters in the future. So when creating custom terrain, the letters marked as reserved on the above list should be used first. |
− | Use campaign definitions (see [[CampaignWML]]) | + | Use campaign definitions (see [[CampaignWML]]) to prevent your custom terrains from interfering with other campaigns. |
− | to prevent your custom terrains from interfering with other campaigns. | ||
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== See Also == | == See Also == |
Revision as of 15:05, 29 November 2006
Values of terrain letters
What each letter represents in Wesnoth maps, and the possible values of the letter key.
See TerrainWML for information on how to define a terrain.
- A human (snow) hill village
- a human hill village
- B desert village (adobe)
- b human mountain village
- C castle
- c shallow water, "coast"
- D underground village (cave, village), "dungeon village"
- d sand, (old desert)
- E desert road
- e elven (snow) village
- F forest (snow)
- f forest
- G savanna (grass)
- g grass
- H hills (snow)
- h hills
- I desert
- i ice (tundra)
- J desert hills
- j -nothing- (will be snowy mountains)
- K keep (castle)
- k river ford (grass, shallow water)
- L tropical forest village (savanna, village)
- l lava (canyon)
- M desert mountains
- m mountain
- N ruined castle
- n encampment (castle)
- O -nothing- ( will probably be an Orc Castle one day )
- o dwarven castle (castle)
- P desert oasis
- p dwarven village
- Q sunken ruin
- q ruin (swamp)
- R road (grass)
- r dirt (grass)
- S tundra
- s deep water
- T forest (tropical)
- t village
- U desert village (tent)
- u cave
- V snow village (tundra, village)
- v human village (village)
- W cavewall
- w swamp
- X canyon (replaced by chasm in trunk)
- x reserved for UMCs
- Y swamp village (swamp, village)
- y reserved for UMCs
- Z mermen village (shallow water)
- z reserved for UMCs
- /,|,\ bridge (grass, shallow water)
- ~ fog
- ' ' void/shroud (it uses the "space" character)
- * reserved for UMCs
- ^ reserved for UMCs
- % reserved for UMCs
- @ reserved for UMCs
- [ rockbound cave
- ] mushroom grove
- ' illuminated cave
- ? great Elven tree
- & impassable moutains
- " ???
- $ ???
- . ???
- ; ???
- : ???
- < ???
- > ???
- _ ???
- ` ???
Reserved letters and non-letter Characters
Reserved letters are for custom terrains in user-made campaigns. In addition to these it is currently also possible to use other characters not on the above list to represent custom terrain, such as ½ § @ % etc., but new "official" terrain may be assigned for these characters in the future. So when creating custom terrain, the letters marked as reserved on the above list should be used first. Use campaign definitions (see CampaignWML) to prevent your custom terrains from interfering with other campaigns.